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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Planesman
![]() Join Date: Jun 2006
Location: Milton Keynes
Posts: 195
Downloads: 1
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#2 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
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You are hitting either mines or sub nets. Follow the lead of the escort. (The ship in front of you)
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#3 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Open up mission editor and load the scr Zoom in to wilhelmshaven and have a look for a minefield IIRC there is one there |
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#4 | |||
Planesman
![]() Join Date: Jun 2006
Location: Milton Keynes
Posts: 195
Downloads: 1
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#5 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
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Or simply remove the minefields/anti-subnets using the editor.The ones in the friendly ports serve no purpose in game other than making leaving port a major hassle.You never have your port attacked by enemy surface ships or subs so the mines and nets are useless to even be there.
So you can either remove them manually or I believe there is a SCR layer file that is included with the GW mod that has no Minefields/subnets in freindly ports that you can use if you want. |
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#6 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,793
Downloads: 171
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I believe when installing GW it asks if you want the mine & nets in friendly ports removed.
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__________________
Sub captains go down with their ship! |
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#7 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Does that option in GW remove only friendly mine fields or all mine fields?
irish1958 |
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#8 | |
Watch
![]() Join Date: Jun 2006
Location: In the rowdy part of Copenhagen
Posts: 22
Downloads: 0
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rgds/EoE |
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