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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
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Hello,
- You are correct, the mod comes ready to go. Sh3.exe comes with the 4Gb patch applied but you need a 64 bit operating system and 8Gb of RAM. - GUIs in Sh3 are designed for just one resolution, mine need to be run at 1080p. If you need a different resolution you have to use another one. - JSGME is a mod installer that allows you to uninstall mods if you don't want them anymore. It is not necessary but it is highly recommended. Regards
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#2 |
Watch
![]() Join Date: Sep 2021
Location: WA state
Posts: 18
Downloads: 17
Uploads: 0
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I wish to thank all of you that sent replies offering your help. To the author of the JSMGE mod installer, thank you.
Most of all I wish to thank Mr. Diego_gut for that wonder modification of his and everyone that contributed to its making. I have cataracts but now I can, to some extent, see the game wonderfully and in full screen. I cannot express my thanks fully enough. Thank you. On a side note, can anyone explain what the the pull-down with all the numbered squares is and what is it's function. Also there are boxes along the lower right-hand edge marked (in descending order) 30kts, 44kts, x6, x1.5; can someone tell me the function (if any). Again, many, many thanks. |
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#3 | |
Swabbie
![]() Join Date: Dec 2020
Location: Oregon, USA
Posts: 5
Downloads: 35
Uploads: 0
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if you want a more in-depth explanation of naval squares you can read it here http://www.navalgrid.com/about Cheers ![]() |
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#4 | |
Admiral
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![]() Quote:
![]() ![]() ![]() ![]() M. M.
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#5 |
Watch
![]() Join Date: Sep 2021
Location: WA state
Posts: 18
Downloads: 17
Uploads: 0
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Cmdr's MadMardigan & FilmsGaming, thanks for the info.
I've was playing around with the new "toy"s when I accidentally discovered that you can pull them out! Yes, Cmdr. Gaming they refer to torpedo speeds and I'll have to figure out how to use them. I've gone to the site for the grid that you provide Cmdr. Mardigan and will give it a thorough reading to understand it's usage. Thanks so much to both of you. https://www.subsim.com/radioroom/ima...humbs_Up-1.gif |
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#6 |
Soundman
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You are welcome!
The x1.5 and x6 charts are used to find the distance using the periscopes' graticle. Try it with the torpedo tutorial, as soon as it starts you will see a ship that is 800 meters away. Set the periscope for x6 zoom and count the milliradians in the vertical scale, then you can use the table to find the distance. Regards
__________________
DGUI Forum: https://www.subsim.com/radioroom/sho...d.php?t=247186 Download: https://www.mediafire.com/folder/1za29pmg9cnud/DGUI DGUI HARDCORE Forum: https://www.subsim.com/radioroom/sho...d.php?t=250272 Download: https://www.mediafire.com/folder/8by.../DGUI_Hardcore |
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