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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 | |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
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You first need to check if the class is included in both mods and the files are named identical. Then you should check the number of "W" nodes, e.g. W01, W02, etc... Third check if the nodes have the same type of weapon, e.g. Depth Charge rack, Depth Charge thrower or Hedgehog... If all of them are identical the mod should work with the ship.
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#227 |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
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Hi guys,
there are nice news regarding the mod, which you could find on the Mod‘s Discord. When the new version is ready (which I assume to be the case in the next few weeks as I could at the moment only work on it on weekends) it would of course be published here also. Regardless I‘m still looking for 3D creators and beta testers to improve the speed and quality of development. Greetings
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#228 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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I'm ready to test it on my GWR
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#229 |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
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Hi Community,
I´m happy to finally be able to release the Release Candidate for the Version 4.0 here. It contains all the british ships (except the Kingfisher and Vosper class) as the Kingfisher crashes every time I load it with or without the mod (most likely WAC problem) and for the Vosper new models for the DC chutes need to be created. The other nations like US, France, Sowjets or Italians will follow, as well as the Poles and Canadians if I find useful information. Everything else could be found in the Readme. If you find any bugs, have suggestions for features or something else feel free to get in contact with us on the corresponding channels. You could find the RC here: https://www.mediafire.com/file/3jcay..._RC4.0.7z/file If no Bugs are found I will release it as stable in one week. If you want to get in contact with the developers simply head over to the discord, as that is the place where I could reply the fastest. You find it here: https://discord.gg/Yg5ZE25 Finally here are some pictures of the mod in action on the most heavily armed ASW-ship featured so far, the Havant-class. ![]() ![]() ![]() ![]()
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#230 |
Ocean Warrior
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Well done, thanks !
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#231 |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 917
Uploads: 12
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![]() ![]() KUrtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#232 |
Sea Lord
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Silent Hunter III is Magnificent because of people like you
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#233 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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@padi
Watch Discord If you decide to use WAC ships, then you must put all the files. Otherwise they are useless in other mods where other models are. ![]()
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![]() ![]() Last edited by Anvar1061; 08-19-21 at 03:01 PM. |
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#234 |
Torpedoman
![]() Join Date: Aug 2004
Location: Boston. MA
Posts: 115
Downloads: 66
Uploads: 0
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Hi, is this a driveable mod witht he ships or just ai?
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#235 |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
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#236 |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
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Thanks, stay tuned for the other stuff that will be included in future updates...
I especially look forward to the US ASW weapons and especially the fast sinker Mark 9 DC ![]()
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#237 | ||
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
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For the others the explanation is following so that everyone understands my motives: Quote:
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My Mediafire Page Join the Real ASW Mod Discord-Server: https://discord.gg/Yg5ZE25 Last edited by padi; 08-22-21 at 03:49 PM. |
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#238 |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
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No, this is an AI mod.
I rework the entire ASW combat in the game so that it becomes as realistic as possible in SH3 and makes your life hell. The ships themselves stay the same as before, I only improved the realism by eliminating obvious errors that I stumble on and add the new ASW weapons to the ships. Just try it out yourself to find out if you enjoy it.
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#239 |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
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And there it is.
No bugs were found so the RC version could be released as the version 4.0. The things suggested by Anvar are optimisations within the files that make it easier while editing, I will implement these in the following release. It´s a big day for me, nearly six years after the release of my first mod version on October 22nd, 2015. Since then I learned so much about this game, got way better at modding and now I´m very proud of the product, I hope you guys will enjoy it while I will expand it in the future. Here you could find it: https://www.mediafire.com/file/11wf4...od_4.0.7z/file Have fun ![]()
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My Mediafire Page Join the Real ASW Mod Discord-Server: https://discord.gg/Yg5ZE25 Last edited by padi; 09-04-21 at 01:55 PM. |
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#240 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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Tags |
asw, depth charge, mod, real, realismn |
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