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Old 04-13-21, 08:24 PM   #24
3catcircus
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Join Date: Sep 2011
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Quote:
Originally Posted by Mad Mardigan View Post
Sitting here thinking on this...

Yes, skippers in the sub fleet, regardless of which side they were on, had recog manuals.

Which they could draw on for a pretty good read on what ship they were seeing.. that much, is agreed on.

How hard would it be to include ships, that can be ID'ed as what ship they are, within reason... but.. have varying in nature as to what their draft is, compared to what the gross unloaded tonnage would be.. simulating the different factors, such as fuel status, cargo they have on board, at any given time frame.. how many hot bodies they had on board at the time... things of that nature...
Would think if that can be done, it would increase the difficulty factor of knowing just what depth to put a torp for an under the keel mag det shot...

To simulate that unknown factor... just a thought. If it can be done, that is...

M. M.

I like that idea a lot, but the biggest single annoyance for me is the difficulty in shuffling through all of the silhouettes until I get to the right one. It can literally take 30 seconds or more, with the scope exposed, trying to match ship to rec manual pictures.

Id like to see a rec manual that has tabs to quickly get to tankers, freighters, pax ships, etc. and then having the ability to pick from the applicable groupings of ship types more quickly. Additionally, I generally have to cheat by doing an external view because the flags are *so* small as to be nearly illegible until they are close enough to identify - at which point you're too close to be able to change the ship type from the correct nation's section of the rec manual, redo your calculations, and have a decent solution.
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