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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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I am sorry for having spoiled the party for you mate, but someone had to do it.
Only a fistful of subsim members have the knowledge required for messing with SH code. If that was not enough, distributing modified versions of an act file is not even legal. TDW bypassed this limitation by releasing his SH5 patches in the form of a generic patcher and single patches that get applied to the encoded files directly on the computer of the final user ![]() Last edited by gap; 03-07-21 at 10:15 AM. |
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#2 |
GLOBAL MODDING TERRORIST
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IF I were to try to add changes at this level?
I'd code my own dll file that called routines in the stock act files. NOW! If those routines are in anything from RAD Games? I'd stay away from them! Already been there done that! ![]() |
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#3 | |
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Location: Russian Federation Nizhny Novgorod
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#4 |
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What is the difference between Dynamic Environment v2 9 and Dynamic Environment 15.5 ?
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#5 |
GLOBAL MODDING TERRORIST
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Recent conversations between Neal and UBI pretty much said they don't give a squat about their files.
RAD Games however is a different story! The granny system is licensed to UBI. That means they still OWN Granny! You can do whatever you want to the GR2 files. But call routines from granny2.dll to use? They tend to get upset! |
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#6 | |
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Location: Russian Federation Nizhny Novgorod
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#7 |
GLOBAL MODDING TERRORIST
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The GR2 files are not protected in SH5.
There may be a couple that are compressed but that was over come with TDW's program. I've changed GR2 files with a Hex Editor MANY TIMES! ![]() |
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#8 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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That said, the new cloud types you had added to Clouds.cfg are ignored by the game, but your other changes to the file i.e. stock cloud type settings are still valid. Having looked into them I must say that I didn't like them because they remove variety from the game, but they are valid ![]() |
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#9 | |
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Location: Russian Federation Nizhny Novgorod
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#10 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#11 |
Duplicate account
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Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
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#12 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Environment color settings, textures, light filters and effects are mostly a matter of personal taste so you can create your own mix. I only give one advise: ask before doing something whose implications are not totally clear to you. You can switch textures and change colors at wish, but each environmental mod has its own climate/weather zone naming convention. Even cfg file names might not entirely match. Copying one of those files from one mod to the other might result in breaking the game, or in the copied settings not being applied. If you wish to know more on how the main SH5 environment parameters work, I suggest you to read carefully post #2 in the DynEnv thread ![]() |
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#13 | |
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Location: Russian Federation Nizhny Novgorod
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#14 |
GLOBAL MODDING TERRORIST
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Questions are not a bother.
That's how We all learn. ![]() I was new at one time myself and MANY people answered my questions. I feel it's an obligation to help others as I was helped. That's what makes SubSim great! Don't let the join date of 2014 fool you! I've been around A LOT longer under a different name. And I've forgotten more then many people will learn! |
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