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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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#92 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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#93 |
Soundman
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Hello,
I did not modify the map colors and that is the night filter that comes with GWX. The only thing that is different is that I am using the colors that come by default with Tychos' patch for the path lines. I intend to review those colors but I am afraid it will be impossible to please everyone. I just tested the buttons that rise and lower the periscopes and they work fine on my end. I even tested them commenting out the key bindings and they still work fine. They are independent of the keyboard you use. If you are using a different commands_xx.cfg they will not work you need to merge the changes I made into the new one. Regards, Diego |
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#94 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
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Thanks for your answears diego.
F5 map a little more clear for path drawn and it will be ok. For the commands, you are right, i used another commands_en.cfg als your. i juste see it is very different. i will use yours and test it. EDIT : it works ! (ins / suppr to rise/down and ctrl+ins/ctrl +suppr to full rise/ full down obs periscope are nice ! ![]() ![]()
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SH3 CCOM12 (+Fifi 2021) Installation Tuto SH3 GWXonealex (2021) Installation Tuto SH3 WAC5.2 (2019) Installation Tuto Last edited by ericlea; 02-09-21 at 06:33 PM. |
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#95 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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DGUI without swastika :
https://www.dropbox.com/s/94sfspnv17...astika.7z?dl=1 to activate after DGUI_1920x1080 ![]() |
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#96 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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#97 |
Machinist's Mate
![]() Join Date: May 2001
Posts: 130
Downloads: 81
Uploads: 0
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The amazing thing is that I was even able to do the patching required to make this Mod work !!! A tribute to all of you here answering myriads of questions.
I would like to use "MFM" and the "No Searchlights on Merchants" Mods with this. Has anyone tried them yet? Thanks !! AD |
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#98 |
Soundman
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I use MFM and it works fine. I don't use "No Searchlights on Merchants" but I think it will be compatible.
Regards |
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#99 |
Machinist's Mate
![]() Join Date: May 2001
Posts: 130
Downloads: 81
Uploads: 0
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Thanks for the reply, diego-gut !!!!
When I rtb from this patrol I will give it a try and let everyone know how it works out. AD |
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#100 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
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Fifi,
I also prefer to have more than one zoom setting for the Uzo and binoculars. Can you explain how to add them back in? Merci. |
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#101 | |
Ocean Warrior
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![]() Quote:
![]() Very easy to do, ask away if any problems.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#102 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
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Thanks! I knew it was easy, but it's lazier to just ask!
Edit: I found the Optical node, but how do I add another zoomlevel? Currently, it looks like this: Zoomlevels [1] [0] = 7.1 Last edited by Subtype Zero; 02-26-21 at 05:50 PM. |
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#103 | |
Ocean Warrior
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Add as many levels as desired the same way. Also make sure the min and max zoom levels cover the range you want.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#104 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
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Ah the old mouse right-click trick! Why didn't I think of that? Thanks again!
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#105 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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