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Old 02-11-21, 07:32 AM   #1
derstosstrupp
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Fwiw the VIIB boats began rolling off the lines in 1936.
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Old 02-11-21, 09:04 AM   #2
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Quote:
Originally Posted by Archive1 View Post
Mad Mar...:
Thank you. Did I miss that information already presented somewhere in the LSH3 literature? Try to avoid bothering development folks by reviewing the data provided, but may have missed that somewhere. If so, my apologies.
Archive1
Mein Herr:
you missed the info in _LSH3-2020-MANUALS\LSH3-2010-MiniManual_EN.pdf at page 34 "Additions in the Harbor_kit.dat" you can read about the sluices and their timing interval. The ones at Holtenau and Brunsbüttel use flags to Signal their next state (opening - open - closing...).

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Ah well, I am sure I saved the directions for setting up an 'auto' drive for that irritating trip through the Kiel Kanal ("...get to the green spot after the locks...and then...something with the Nav Officer.) Got there (the green spot) click on Nav Officer, but do not get a choice for autorouting thru the Kanal...I know I read the 'secret' somewhere but cannot find where it was. Help from somewhere?

I'm in process of putting together a printable Word copy of the F1 Commands so the player can have a cheat sheet in front of them as the stress level builds.
Archive1
You will find the information you are looking for at _LSH3-2020-MANUALS\LSH3-2020_Autoplot-KWK_EN.pdf.

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Meine Herren:
...
However, at the end of the Kanal while entering the locks the gates close and sink my sub. C'mon. There would be personnel there to ensure the passage of a Kriegsmarine sub. On a second attempt, the gated entering remained open, but the farther gates closed and crushed my sub halfway through. ...
As mentioned first there ist NO GATEKEEPER to let you pass undamaged, because it is a fixed Routine for the doors to open and close - no chance to change this. Just stop in front of the gates even if they are open and wait for the next interval. Keep in mind to start your engines early enough because there is a known SH3-issue that they will not start immediately if they have been off for a while.

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Now after 7, maybe 8 attempts at beginning a career:
1. This should be 1938 or 1939 after I finish the "training" program and start a career, right.
2. But I am assigned a Type 7B in Kiel...huh. Really? Out of the box in 1938-1939 - I get a 7B that has not yet been built?
...
As an old Hand at SH you will surely know war started in 1939. First type VIIB was commissioned on 06-25-1938 so more than a year before war started.

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Old 02-11-21, 09:07 AM   #3
John Pancoast
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Quote:
Originally Posted by derstosstrupp View Post
Fwiw the VIIB boats began rolling off the lines in 1936.

One could almost say they did such in 1914.
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Old 02-12-21, 11:53 PM   #4
Archive1
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Gentlemen:
I appreciate all of your comments, but there are so many more problems that have come up since I loaded the last message (the one you are commenting upon)...that I have decided to log off and return to my hi density scenery and aircraft in the flight simulator program I have been in since leaving SH3.
I wish you all the best (I mean that) but at present I find just too many problems to cope with. Including last night a message upon surfacing that LSH3 had a fatal error and would close...sending me back to Kiel to start (once again) all over.
OK maybe the 7b was available in 1939, but as I recall most (most) graduates of the basic opening training bit are assigned to type IIa or IIb subs and sent to the AN sector to get the basics down. I was not. Furthermore in my type 7b I was sent forth with no (repeat no) crew since I was not directed to the Barracks to select crewmen - as I recall doing in SH3 GWX.
The F2 and F4 commands do not get me to the proper command and radio room.
The opening screen for the first sortie shows: Kiel as - Long 0 00' W, Lat 0 00' S, with a sub at heading 0 degrees. Have we no idea where Kiel is re: lat/long? No, not important but sloppy.
Yes I am an old hand from the beginning of SH, and I was critical then too.
I may come back later to see what's transpired.
My best of luck,
-=dcp=-
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Old 02-13-21, 05:37 AM   #5
Anvar1061
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Quote:
Originally Posted by Archive1 View Post
The opening screen for the first sortie shows: Kiel as - Long 0 00' W, Lat 0 00' S, with a sub at heading 0 degrees. Have we no idea where Kiel is re: lat/long? No, not important but sloppy.
The question arises: "What could be the reasons for this (start at "Zero" coordinate), apart from a fault in the writing of the base?"
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Old 02-13-21, 05:48 AM   #6
Fifi
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Nice air raids in Brest while back from patrol.
Had to enter submerged...
They got some targets:



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Old 02-13-21, 09:32 AM   #7
Anvar1061
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Why are you ignoring the "Crew On Deck" mod?
It works well for me with CCoM and LSH 2020 installations.
I wrote to Urmel & Blueduck
and Company, but did not receive a response within 2 months.
I even created a VIP of this mod for LSH.
https://www.mediafire.com/file/dsw72...var1061_v21.7z

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Old 02-13-21, 10:06 AM   #8
Fifi
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Quote:
Originally Posted by Anvar1061 View Post
Why are you ignoring the "Crew On Deck" mod?
It works well for me with CCoM and LSH 2020 installations.
I wrote to Urmel & Blueduck
and Company, but did not receive a response within 2 months.
I even created a VIP of this mod for LSH.
It’s already done, they are looking to add some features i imported in enhancements
Crew on deck, pennants etc...
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