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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Ocean Warrior
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- the notice when the boat has surfaced and is running on diesels. - the notice when you've reached the heading you requested vs. having to look at the compass. - the same when you've reached the depth requested. - the torpedo dud notice. - the approaching destroyer prop noise. - the approaching cargo ship prop noise. These last two are great for situational awareness and for not getting run over by a cargo ship. ![]() - the ship sinking sounds heard from the command room. I know SH3 has some but I've never heard them from the command room. - the various compartment specific damage messages.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 02-03-21 at 07:35 AM. |
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#32 |
The Old Man
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Location: Pleven,BG
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#33 |
Navy Seal
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Keep in mind sounds fille have huge impact on PC perf and memory.
In a mod, if the stock file has 4mn play, and you put a 8mn play, it’s obviously heavier! And the more you put, the more the game can become unstable ![]() Or not...depending situations.
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#35 | |
Ocean Warrior
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![]() But I could be mistaken.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#36 |
Ocean Warrior
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Also, each voice sound is in both English and German and the naming system only differs by the letter E or G for the same file. I haven't checked all of them yet but this appears to be the case.
I.e., 1ea.raw is the same sound file as 1ga.raw. Comes in handy when its not known what is being said in German or vice versa ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#37 |
The Old Man
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In general, yes
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#38 |
The Old Man
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I converted the "sonar out", but i didn't get a clear sound
I will try again later in a calmer atmosphere i hope ![]() |
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#39 | |
Ocean Warrior
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I.e. the destroyer approaching file.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#40 |
The Old Man
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Yes it is It can be extended by copying or other means, as long as it is not violated
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#42 |
Ocean Warrior
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Just did a quick test in SH3 with the AOD "Depth charges in the water sir !" sound file.
Its a keeper, worked perfectly. ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#43 |
The Old Man
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Good news,John!Nice
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#44 |
Ocean Warrior
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Here are some AOD sounds in .wav format to possibly add to SH3 if possible/desired. Some may require a hex edit to work with a SH3 function like I assume Stiebler did with the "Smoke on the horizon" patch he did. That is beyond my abilities. Some already have the same function in SH3 and can be used in SH3 as is. However, to use the AOD file instead you have to rename it to be the same name as the SH3 file being replaced.
The voice files enclosed are headed by their AOD name. Here are the same sounds in .ogg format if needed. I've named them to hopefully be self-explanatory as to what they do. I did not include some sounds already in SH3 that are similar, just as good imo, etc. but chose to pick AOD files that mostly don't exist in SH3 but would be good to have. Later today I will upload these and all the AOD sounds file from earlier onto SubSim's download section. Thank you very much a-kermit for the info. that allowed working with these files and thanks to Neal for his storage help ! ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 02-03-21 at 10:16 AM. |
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#45 |
Samurai Navy
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