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Old 02-02-21, 11:14 AM   #23
Fifi
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Join Date: Dec 2012
Location: France
Posts: 6,096
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Quote:
Originally Posted by Toyotagt86 View Post
Hi Fifi
I have test the Enhancement mod for the CCOM12 ,but I found that when I test in the Naval Academy with 7B uboat at periscope depth and All stop 0 knot speed, The Uboat can not keep the depth. It keep dropping.
Also the snokel cover for the 7B have some problem when using the Enhancement Mod.

Best Regards
Toyotage86
Yes, as Kal said above, my mods include the negative buoyancy so when all stopped the sub is slowly sinking
In real life it’s impossible to get the perfect steady at zero knot in any submarine.
So you’ll have to play with the speed telegraph to get at least 1 knot in every situation!
You can stay steady at zero knot for around 1 minute/1 minute 30, so should be enough to measure target speed with U-Jagd.
When very deep, you may have to run more than 2 knots to go up! Just because of water pressure.

About the snorkel mask, it’s not from my mod. I didn’t changed it from stock Ccom.
It’s a known glitch (even in LSH3) with the VIIB type... all others are fine though.
I tried to solve it, but didn’t success yet.

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