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Old 02-02-21, 10:58 AM   #1
prowler3
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Originally Posted by John Pancoast View Post
Post your mod list again.

GWX - Axis Mediterranean Aircraft Skins
GWX - English Nav Map and Grid Refs
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - Late War Sensors Snorkel Antennas
GWX - Merged Campaign
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
ARB WideGui 1920x1080
ARB WideGui 1920x1080 v0.3.1
GWX - 16km Atmosphere
GWX - Contact Color
GWX - No Medals on Crew
CapZap1970 - 400m Depth Gauges II
Fix for the Recon Book ARB WideGui 1920x1080
GWX 3 St Naz and Schluese
Wac Animated Sub Pens interior start for GWX
SRM01 - Seabed Repair Mod
SRM02 - Option for GWX Enhanced Damage Effects
Fix for GWX and ARB 1920x1080 No officer at helms station
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Old 02-02-21, 11:07 AM   #2
John Pancoast
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Originally Posted by prowler3 View Post
GWX - Axis Mediterranean Aircraft Skins
GWX - English Nav Map and Grid Refs
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - Late War Sensors Snorkel Antennas
GWX - Merged Campaign
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
ARB WideGui 1920x1080
ARB WideGui 1920x1080 v0.3.1
GWX - 16km Atmosphere
GWX - Contact Color
GWX - No Medals on Crew
CapZap1970 - 400m Depth Gauges II
Fix for the Recon Book ARB WideGui 1920x1080
GWX 3 St Naz and Schluese
Wac Animated Sub Pens interior start for GWX
SRM01 - Seabed Repair Mod
SRM02 - Option for GWX Enhanced Damage Effects
Fix for GWX and ARB 1920x1080 No officer at helms station
You have several mods running that shouldn't be installed until/unless they're used.
- Med. Skins. Not needed if not patrolling in the Med.
- Late war snorkel. Not needed until the time specified in the manual/historically.
- Merged campaign. Not needed if not patrolling in the relevant geographical areas.
- VIC41. Not needed unless patrolling in that sub.
You also have two Enhanced Damage mods installed. I am not familiar with the SRM02 one.
Might be best to read the mod section of the GWX manual.
I am also unfamiliar with the ARB mods but check them for sub files.

If you have negative buoyancy something has changed your sub files so look there (sub files) for your answer.
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Old 02-02-21, 11:20 AM   #3
Fifi
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Quote:
Originally Posted by John Pancoast View Post
You have several mods running that shouldn't be installed until/unless they're used.
- Med. Skins. Not needed if not patrolling in the Med.
- Late war snorkel. Not needed until the time specified in the manual/historically.
- Merged campaign. Not needed if not patrolling in the relevant geographical areas.
- VIC41. Not needed unless patrolling in that sub.
You also have two Enhanced Damage mods installed. I am not familiar with the SRM02 one.
Might be best to read the mod section of the GWX manual.
I am also unfamiliar with the ARB mods but check them for sub files.

If you have negative buoyancy something has changed your sub files so look there (sub files) for your answer.
ARB doesn’t influence the sub at all
Probably the damage mod (but i don’t know it)
If the damage mod has a zone.cfg file in it, it is the culprit!

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Old 02-02-21, 11:21 AM   #4
John Pancoast
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ARB doesn’t influence the sub at all
Probably the damage mod (but i don’t know it)
If the damage mod has a zone.cfg file in it, it is the culprit!

Thanks Fifi ! Being a damage mod, I'm sure it does.
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Old 02-02-21, 12:01 PM   #5
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SRM01 (Seabed Repair Mod) allows a sub to rest on the ocean bottom without damage (IF you settle slowly, at very little angle.


SRM02 allows the Seabed Repair Mod to work in GWX.
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Old 02-02-21, 12:03 PM   #6
John Pancoast
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SRM01 (Seabed Repair Mod) allows a sub to rest on the ocean bottom without damage (IF you settle slowly, at very little angle.


SRM02 allows the Seabed Repair Mod to work in GWX.
Not sure but I believe GWX takes care of that already. It was a problem with stock but I believe the various megamods later on took care of it.
Do a test and see.
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Old 02-02-21, 05:16 PM   #7
prowler3
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Not sure but I believe GWX takes care of that already. It was a problem with stock but I believe the various megamods later on took care of it.
Do a test and see.

I will try it out after I re-install everything .
My undirected attempts to get the TDC "salvo" switch to work in ARB WideGUI has resulted in some weirdness in my SH3 folder structure.
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