SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-22-21, 10:23 AM | #106 | |
Soundman
Join Date: Aug 2008
Location: Poland
Posts: 145
Downloads: 841
Uploads: 0
|
Quote:
Is GWX patch1.4 enough to install this mod?
__________________
Leutnant z.S. kimanu-96 |
|
01-22-21, 11:31 AM | #107 |
Navy Seal
|
Don’t understand your question...GWX patch 1.4?
Ccom12 must be installed over a fresh SH3 installation patched 1.4 yes. Then, once all Ccom12 mods required activated, you can activate my mod on top of all.
__________________
|
01-22-21, 04:12 PM | #108 | |
Soundman
Join Date: Aug 2008
Location: Poland
Posts: 145
Downloads: 841
Uploads: 0
|
Quote:
Pure GWX, with patch 1.4 and Ccom 12
__________________
Leutnant z.S. kimanu-96 Last edited by Belmondo; 01-23-21 at 01:31 AM. |
|
01-22-21, 06:02 PM | #109 |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 260
Uploads: 51
|
Fifi, one more question... Is there a way to bring back the u-boat marker? In CCom12 it's visible, but after enabling your mod it disappears... Is it possible?
Thanks a lot for your help and sorry for the trouble... CapZap
__________________
|
01-23-21, 01:26 AM | #110 | |
Navy Seal
|
Quote:
Dive a little more (It’s stock Ccom feature)
__________________
|
|
01-23-21, 02:37 PM | #111 | |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 260
Uploads: 51
|
Quote:
You were right... it's there, I don't know why it didn't show up in the academy, but it's there! Fifi, what a fantastic job you did! it's simply amazing! Thanks a lot and congrats!!!
__________________
|
|
01-24-21, 01:38 AM | #112 | |
Soundman
Join Date: Aug 2008
Location: Poland
Posts: 145
Downloads: 841
Uploads: 0
|
Quote:
You can tell which files are responsible for this view and also the smoke file from the engines
__________________
Leutnant z.S. kimanu-96 |
|
01-24-21, 01:30 PM | #113 | |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 260
Uploads: 51
|
Quote:
If you hit the F12 key you will have the free cam view and hit the CTRL+F11 keys to take screenshots...As for the smoke file, I couldn't say... but probably someone else will answer that with certainty... CapZap
__________________
|
|
01-24-21, 01:36 PM | #114 | |
Ocean Warrior
|
Quote:
The smoke textures are usually in data\textures\tnormal\tex and also on various nodes in the sub .val file.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
|
01-25-21, 04:40 AM | #115 |
Soundman
Join Date: Aug 2008
Location: Poland
Posts: 145
Downloads: 841
Uploads: 0
|
Thanks, I just want to dim the smoke more
__________________
Leutnant z.S. kimanu-96 |
01-25-21, 04:58 AM | #116 |
Ocean Warrior
|
A .tga editor such as GIMP would do the trick.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
01-27-21, 05:04 PM | #117 |
Admiral
|
Re: Any word on an update for: TAM 2.01 + UCS 3.01 Kombi ( CCoM 12.0 mit WS-GUI )...
Know that with that mod, was useable with CCoM v12, before the very good add in that Fifi come up with for it...
Just wondering if there is any word on the status of it being updated to work with the improvements made with Fifi's enhancements they did for CCoM...? liked hearing the command voices that started when calling for the Uzo among others that were in that mod. M. M.
__________________
|
01-27-21, 05:53 PM | #118 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
|
Sure that enhencements from fifi +
the mod tam + ucs from Kermitt, it would be fantastic. Kermitt can do ucs+tam for ccom12 but we must be patient. |
01-28-21, 02:37 AM | #119 |
A-ganger
Join Date: May 2011
Posts: 71
Downloads: 66
Uploads: 0
|
Moin, moin .....
Is in progress, tests start this weekend. .... Kermit |
01-28-21, 04:32 AM | #120 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
|
|
Thread Tools | |
Display Modes | |
|
|