![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Swabbie
![]() Join Date: May 2019
Posts: 7
Downloads: 6
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#2 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
|
![]()
Found a bug - it's not introduced by TWoS, but I post it here instead of "SH5 bugs" thread as it has more of a chance to be fixed in TWoS than stock game.
In short: due to an oversight by SH5 devs, half the stock destroyers have non-functioning radars. Longer version: I noticed this on Evarts first while working on Captain Frigates. In sns file (text file responsible for assigning AI sensors to units), radar sensors are assigned to R01 and R02 bones. Except... there are no R01 or R02 bones in ship's .gr2 file. As a result, game is being told to mount radar on non-existing bones and what I think happens (would love someone to test this), is that ships will not use radars in game at all. I found the same problem on following vessels: - Achates (A Class Destroyer) - Clemson Destroyer (which means Town Lend-Lease is affected as well) - Keith (B Class Destroyer) - Rocket (R Class Destroyer) edit: I was wrong on this one. - Buckley - Evarts - V&W class destroyer - Black Swan Frigate If I'm right about this, fixing this issue (which would be very easy in itself - every ship has a number of unused bones, all that needs to be done is renaming one of these bones to "R01" in GR2 Editor) would have noticeable impact on difficulty, as all ships I listed above would suddenly become much more dangerous to the player. -------------- EDIT: I created a test scenario in which 2 destroyers (DDAB Class - Achates) are sailing 1 km from my surfaced U-Boat, at night, in dense fog, in autumn 1944. At this point they should be equipped with decent radar (type 271). Both destroyers passed my boat without detecting it, and I didn't get any "radar signals detected" warning - so it seems there indeed is a problem. Last edited by kapuhy; 01-25-21 at 03:06 PM. |
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() |
![]()
That's really good find kapuhy, thank you. I'm actually quite amazed how we could miss that aftwr all those years. I'm far away from my modding computer now but as soon as I get back home in two weeks or so, I'll test and fix this...
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
![]() |
![]() |
![]() |
#4 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
|
![]() Quote:
![]() I had some time on my hands today so I repeated the test with other DD's and now I'm 100% sure it is as I suspected: every DD without R01 or R02 node simply ignored my surfaced U-Boat at 1 km range, while every DD with R01 bone in their files put in the same scenario, instantly turned on searchlights and beelined straight towards U-Boat (plus I got the radar warning). Ships that need to be fixed: - NDD A&B - NDD Clemson - NDD Keith - NDD V&W - NDD Buckley - NDD Evarts - NFF Black Swan I was wrong about NDD Rocket though, this one does have R01 bone and does use radar. EDIT: Turns out you don't even have to rename bones - I just remapped radars from R01 to C01 node in NDD Keith, and they started to work (C01 actually is present in its gr2 file, and currently it's not used for anything). Of course, if radar bone position matters for things like range etc, it would be better to edit gr2 files after all to have the relevant bone in correct position, but for a quick fix editing .sns files works too. Last edited by kapuhy; 01-17-21 at 05:08 PM. |
|
![]() |
![]() |
![]() |
#5 |
Medic
![]() Join Date: Jun 2007
Location: Russia
Posts: 163
Downloads: 97
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#6 |
The Analyst
|
![]()
Hi vdr1981,
is it normal or wanted that you cannot see the date of the medals / awards? ![]() I done some changes an now it looks fine for me. ![]()
__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. Last edited by GrenSo; 03-14-21 at 08:35 AM. |
![]() |
![]() |
![]() |
#7 | |
Admiral
![]() |
![]() Quote:
![]() Maybe you could see of maybe setting up what you did to show dates of awards in a ready to use jsgme format, so that others can make use of that... or give an outline of what you did to accomplish that so that others could do so themselves... that is, of them knowing what to do with editing files & such correctly.. I should say.. Either way, would be appreciated... ![]() ![]() M. M. ![]()
__________________
|
|
![]() |
![]() |
![]() |
#8 | |
Loader
![]() Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
|
![]() Quote:
![]() ![]() |
|
![]() |
![]() |
![]() |
#9 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() I second vdr1981's incredulity in acknowledging that, after more than 10 years since SH5's release, no one had noticed such a bad blunder before you! Probably devs wanted to set up 3D radar equipment, and they had planned to use a different bone suffix than 'R', but they had no time to implement the idea and finally they forgot to rename the bones with the regular radar equipment suffix... |
|
![]() |
![]() |
![]() |
#10 |
Watch
![]() Join Date: Oct 2013
Posts: 16
Downloads: 47
Uploads: 0
|
![]()
Cheers Gentlemen,
thanks again for making this great, great Mod! I really enjoyed manual targeting by using the RAOBF through the periscope, and I wonder why this is not there in the UZO. I could well use this at surface attacks, but either it's not there or I am too stupid to find out how to activate it. Same goes for the attack disk. Thanks! Skyworm |
![]() |
![]() |
![]() |
#11 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
|
![]() Quote:
https://www.subsim.com/radioroom/sho...d.php?t=205055 |
|
![]() |
![]() |
![]() |
#12 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() ![]() Call me silly, I had completely removed that piece of information from my mind... |
|
![]() |
![]() |
![]() |
#13 |
The Analyst
|
![]()
Hi,
I done today a small update of my fix/mod to make the date of awards for TWoS visible again. In the new vision I remove also the yellow border when clicking on the awards. Here you can find the donwload: https://www.subsim.com/radioroom/dow...o=file&id=5741
__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. Last edited by GrenSo; 03-14-21 at 08:35 AM. |
![]() |
![]() |
![]() |
#14 | |
Navy Seal
![]() |
![]() Quote:
The dates are hidden because it's quite dumb and unrealistic IMO that one Captain receives same medal multiple times (someone please correct me if im wrong). In-game award system is quite broken and I don't think that it can be repaired. Just take a look at your example. It's not even 1940 yet and you have already been awarded with two iron croses 1st class. Luckally, we have KSD commander and it's realistic medals/awards system... ![]() I think I'll probably remove completely this menu from the game in some of the future updates... ![]()
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|