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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8 | |
Ocean Warrior
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On a side note for anyone like me who thinks the escort AI in the game is too weak,(throughout the war) I've been using the RandomizedEvents.cfg file lately to make them tougher. Am encouraged by the results so far. Specifically, I've added a spread of possible levels of the "Noise factor" section found in the hydrophone section of the sim.cfg file that depending on the value chosen by Commander, makes the player's sub more easily detected by the escorts or keeps the value at the "stock" level of whatever sim.cfg file is being used. p.s. As is known, the .exe file has AI code. Need proof ? One can delete files that control the AI, i.e., the sim.cfg file, and the game will run. Doing so makes them "uber" so it would appear the various files in the game that control the AI are there to "tone it down" from this uber level.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 01-15-21 at 06:07 AM. |
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