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-   -   SH3 Commander Malfunctions/Sabotage Feature (https://www.subsim.com/radioroom/showthread.php?t=243772)

John Pancoast 02-04-20 06:37 PM

SH3 Commander Malfunctions/Sabotage Feature
 
NYGM says not to use this. Searched but can't find the answer to the question, why not ?

Looking at the randomized events.cfg in SH3C, I see all these options have been semi-coloned out.

I really like these options of SH3C and would like to use them, which I plan on doing by just removing the ; from each section.

But it'll take some time, so if there is some game breaking reason NYGM doesn't want them used, I don't want to waste my time doing so.

Any idea ?

John Pancoast 02-05-20 01:11 PM

Got it working with NYGM. Also been doing some other cross modding between it and GWX.

I.e., added the NYGM wolf packs, cam ship, MAD Catalina and Avenger to the GWX campaign today.
Did it to the modified Rub campaign I have awhile ago.

Few other ideas to do too.

Aquelarrefox 05-16-20 11:29 AM

Quote:

Originally Posted by John Pancoast (Post 2647815)
NYGM says not to use this. Searched but can't find the answer to the question, why not ?

Looking at the randomized events.cfg in SH3C, I see all these options have been semi-coloned (;) out.

I really like these options of SH3C and would like to use them, which I plan on doing by just removing the ; from each section.

But it'll take some time, so if there is some game breaking reason NYGM doesn't want them used, I don't want to waste my time doing so.

Any idea ?

as far i know the values are compatibles with subs sets of nygm (they were changed early and tied out posible by steibler).
values "position" are diferent for diferent moddel subs: gwx, nygm and uboat compilation (and wac 5) are diferent entries, there you have incompatibilieties.
The files moddified are in subs folder and sensor file, the set should be the same (theres a few adttional modification some have done to command file)
im looking similar things...

John Pancoast 05-16-20 11:31 AM

Quote:

Originally Posted by Aquelarrefox (Post 2671011)
as far i know the values are compatibles with subs sets of nygm (they were changed early and tied out posible by steibler).
values "position" are diferent for diferent moddel subs: gwx, nygm and uboat compilation (and wac 5) are diferent entries, there you have incompatibilieties.
The files moddified are in subs folder and sensor file, the set should be the same (theres a few adttional modification some have done to command file)
im looking similar things...


I've been using this option since I posted this. Works fine, no problems that I've seen.

Aquelarrefox 05-16-20 03:15 PM

Quote:

Originally Posted by John Pancoast (Post 2671012)
I've been using this option since I posted this. Works fine, no problems that I've seen.

Cool.

Anvar1061 05-16-20 03:46 PM

Quote:

Originally Posted by John Pancoast (Post 2647927)
MAD Catalina

What is this mod?

Aquelarrefox 05-16-20 04:32 PM

Quote:

Originally Posted by Anvar1061 (Post 2671055)
What is this mod?

Nygm have an.Ai.sensor is some plans to model.mad (magnetic sensor) I don't remember if many planes have have this in equipment files, at least catalina could have it. They detect you in the fog. I don't remember if with radar alert the.mad is detected. Check the manual of nygm, was implanted in 3.0 I believe

John Pancoast 05-16-20 05:27 PM

Quote:

Originally Posted by Anvar1061 (Post 2671055)
What is this mod?

Magnetic Anomoly Detection. Able to detect *submerged* subs due to their magnetic influence. Nothing to do with radar.
You get sunk without even knowing an airplane was around. NYGM has them on the Catalina.
Not very common to run across them though. They came about late war.
From the NYGM 3.6f documentation:
"The MAD-mod (MAD-sensor by LGN1). (NYGM 3.6A) This provides selected American Catalinas with a MAD (magnetic anomaly detector) sensor. The MAD sensor is not very sensitive, and it has a short range, but it works day and night to detect the unexpected magnetic field of a submerged U-boat (functions to at least 100m depth) as the Catalina aircraft follows its scripted path overhead. If detected, the Catalina will attack immediately with bombs - and your U-boat will know nothing about it until the bombs start falling around. Rather scary! Even the TC will not drop when this happens. Your only warning will be if you are using the SH3 ‘Noise Meter’, which will turn suddenly red - and you should not be using the Noise Meter for realistic play anyway.
However, before you panic too much, let us reassure you about the following conditions:
a) Not used before January 1943.
b) Used (in SH3) only around the British Isles, the Bay of Biscay and in the approaches west of Gibraltar. (We won’t be more precise, so as to maintain the element of surprise.)
c) The sensor is not very sensitive and has only a short range. Attacks by MAD-Catalinas should be rare in a career, and even rarer in a single patrol. Just as in real life."

Aquelarrefox 05-16-20 07:05 PM

Quote:

Originally Posted by John Pancoast (Post 2671078)
Magnetic Anomoly Detection. Able to detect *submerged* subs due to their magnetic influence. Nothing to do with radar.
You get sunk without even knowing an airplane was around. NYGM has them on the Catalina.
Not very common to run across them though. They came about late war.
From the NYGM 3.6f documentation:
"The MAD-mod (MAD-sensor by LGN1). (NYGM 3.6A) This provides selected American Catalinas with a MAD (magnetic anomaly detector) sensor. The MAD sensor is not very sensitive, and it has a short range, but it works day and night to detect the unexpected magnetic field of a submerged U-boat (functions to at least 100m depth) as the Catalina aircraft follows its scripted path overhead. If detected, the Catalina will attack immediately with bombs - and your U-boat will know nothing about it until the bombs start falling around. Rather scary! Even the TC will not drop when this happens. Your only warning will be if you are using the SH3 ‘Noise Meter’, which will turn suddenly red - and you should not be using the Noise Meter for realistic play anyway.
However, before you panic too much, let us reassure you about the following conditions:
a) Not used before January 1943.
b) Used (in SH3) only around the British Isles, the Bay of Biscay and in the approaches west of Gibraltar. (We won’t be more precise, so as to maintain the element of surprise.)
c) The sensor is not very sensitive and has only a short range. Attacks by MAD-Catalinas should be rare in a career, and even rarer in a single patrol. Just as in real life."

in air folder you have : ALBS_MADCatalina and ALBS_PBYCatalina

Anvar1061 05-17-20 01:08 AM

Très intéressant! Je ne connaissais pas la fonction Ai_sensors.

Anvar1061 05-17-20 01:12 AM

Quote:

Originally Posted by Anvar1061 (Post 2671128)
Very interesting! I didn't know about the Ai_sensors function

Very interesting! I didn't know about the Ai_sensors function.

Aquelarrefox 05-17-20 07:50 AM

Quote:

Originally Posted by Anvar1061 (Post 2671130)
Very interesting! I didn't know about the Ai_sensors function.

This plane have few entries in nygm so is near to rare find it, but make the weathermeter (I prefer call or visual range) much valuable.
Could be immersing know if it was more extended the use to maybe add to air bases or in scr. More important if it was used in the Mediterranean?

Aquelarrefox 06-01-20 10:39 PM

Have someone a random events file for German uboat compilation?
I try the wac5 file but it give me ctd. Probably the index was touched by handsolo. I couldn't find a compatible version of the file.
Any idea?

John Pancoast 06-01-20 10:44 PM

Quote:

Originally Posted by Aquelarrefox (Post 2674564)
Have someone a random events file for German uboat compilation?
I try the wac5 file but it give me ctd. Probably the index was touched by handsolo. I couldn't find a compatible version of the file.
Any idea?

The only such file is the one already part of SH3 Commander. It is for any install.
There is no such file for each megamod unless the makers of the mod provide it.

John Pancoast 01-12-21 01:47 PM

Finally figured out why this feature is recommended NOT to use. The hex offsets used in the Commander file randomized events.cfg are from 1.4b.
As so many of the files used by the hex offsets have been modded to be different than their 1.4b version, the Commander hex offsets won't then match the modded game file hex offsets.
Doing a check of the GWX Commander file it appears it's hex offsets match those used in 3.0.


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