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#1 |
GLOBAL MODDING TERRORIST
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I look at it this way.
Animations in dat format work in SH5. Just look at the Seagulls. You could transpose the animations to SH3/SH4 or given imagination? New stuff for SH5. |
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() All the old animation controllers seem to work in SH5. There are some limits though. An example: DC racks keyframe animations, which in SHIII and SHIV are triggered by the release of a depth charge, in SH5 play in an endless loop. I am trying to imagine a practical implementation of that, but probably I have not enough imagination or I am missing the knowledge required to see it. Could you be more explicit on this point, please? |
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#3 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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