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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Jan 2019
Location: Home port: Lorient, last reported: grid AN423390
Posts: 55
Downloads: 32
Uploads: 2
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Hello Scott,
I unfortunantly (mainly for me!) can't join the Beta as I don't think I can fully commit to testing. But seeing has the Beta has come about, might we be expecting a gameplay reveal soon ![]() Also I am not sure what is your approach to the tech tree of the game. What I mean is do you mean more "realistic" features from the original ? such as mainly the War Time modifications (coning towers, AA, deck guns, radars, new engines and other). And also a historical campaign with big events being noticable (the different island campaigns, carrier mouvements, Task Forces, etc.). Anyway still looking forward to an awesome sequel ! ![]() Cheers ![]() UWG
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My SH1/SHCE mods thread :http://www.subsim.com/radioroom/showthread.php?t=241073 |
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#2 | |||
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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![]() I don't currently limit the upgrades by date; once you have the budget and any prerequisites, you can purchase upgrades at any time through the campaign regardless of when they were actually introduced. I have a low-priority task to add that at some point in the future, but I don't know if it will actually happen (that's a very long list). Quote:
1) The briefing/mission orders before each patrol; 2) The patrol area being realistic to where U.S. subs were assigned at that time; 3) FOX radio updates from Pearl Harbor of major events that occur, when they occur. As of now, I don't try to create e.g. actual enemy ships/convoys at the place where they really were at a particular time. Wading into an ongoing battle is also not an option because I don't have any Allied ships/planes in the game; I always remove the possibility of friendly-fire kills in my games because those just suck all the fun out. Hope that answers your questions! Once I can peel myself away from bug fixes and feature additions, I'll start posting video links here. -Scott |
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#3 | |||||
Mate
![]() Join Date: Jan 2019
Location: Home port: Lorient, last reported: grid AN423390
Posts: 55
Downloads: 32
Uploads: 2
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Thanks for your reply Scott, here are some suggestions on your current system just some realism I guess
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It would introduce tech tree branches (e.g. SD radar, than cut down conning towers) in a "historical order". But it can simply be after each patrol. So, you would start with a bare bone Gato: 3inch gun, no radar, bulky conning tower, and a deck mounted 50. cal. After your first patrol BurOrd would give you access to the SD air search branch, then after patrol 2 (mid 1942), BurOrd would give you access to AA arsenal (20mm), then conning towers, than deck guns, etc. You could buy any of the upgrades in this tech tree branch at any time, you would just have to unlock it first Quote:
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![]() Good luck with the Game UWG
__________________
My SH1/SHCE mods thread :http://www.subsim.com/radioroom/showthread.php?t=241073 Last edited by UnderWaterGamer; 11-15-20 at 06:46 AM. |
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