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11-11-20, 03:12 AM | #61 |
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Today I will check.
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11-11-20, 12:33 PM | #62 |
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Last edited by itadriver; 11-12-20 at 07:35 AM. |
11-12-20, 07:35 AM | #63 |
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This should be what you asked for
http://www.mediafire.com/file/wcj6tg...IXIII.rar/file If yes, I'll prepare Surface Mod v.2.0.1 with some other news |
11-13-20, 03:22 PM | #64 | |
Seaman
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Quote:
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11-23-20, 11:15 AM | #65 | |
Seaman
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Quote:
Hey hey, how is it going ? |
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11-23-20, 11:25 AM | #66 |
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Is there any possibility to make this work with GWX and/or LSH3?
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11-23-20, 12:57 PM | #67 |
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They are different mods. I would have to create a completely new mod to make it compatible but right now I don't have the time.
If the new LSH is stable I might someday do it. Now I'm workin on ver 2.1. |
11-23-20, 01:41 PM | #68 |
Seaman
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Understandable, I wrote this before trying out this mod. Just realized its something of a supermod itself Amazing work! Finally I can take the Scharnhorst to sea!
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11-23-20, 02:34 PM | #69 |
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Thanks 🍻
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11-24-20, 04:28 AM | #70 |
Seaman
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Ok, after playing this mod for a couple of hours yesterday, I have questions
1. Is the gun caliber modeled correctly? Because the impacts look a lot like the 8.8cm shells. Or is this just a visual thing? 2. Any chances to improve the speed on the Scharnhorst?(only ship I tested) I have full crew on all compartments. According to data, Scharnhorst should reach ~36 knots on full power. I just reach 25. Could you point me into a direction how to change it myself maybe? (Just for private use) Also, do you mind if I edit the campaign file a bit (also, just for my private use)? Or may it even be possible to use the campaign files from lsh? I mean just the .rnd, .scr and maybe .lnd files, although the .lnd may not be that important for me. I just want the realistic shipping, or did you actually include the historic correct ships and events? I red above that you didnt include much merchant shipping. Does this includes big convoys?
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11-24-20, 06:57 AM | #71 |
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Hey, is it possible to get a sneak peak on what are u working in v2.1 ?
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11-24-20, 06:59 AM | #72 | |
Seaman
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Quote:
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11-24-20, 08:18 AM | #73 |
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speed (fixed on v.2.1): open NSS_Uboat9c.sim
- unit_submarine - unit_Ship -propulsion and change: max speed 31.65 max force 0 eng_power 163000 eng_rpm 700 Wikipedia. Scharnhorst = 31.65kn Last edited by itadriver; 11-24-20 at 08:40 AM. |
11-24-20, 08:36 AM | #74 |
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On v.2.1
- changed ships structures (add Fuel Tank 2) - sink by flooding (see pics above) - add "VD_guns.dat" (kriegsmarine) - add new VonDos models - fix the maximum speed of playable ships ==== On v 2.0 the campaign files are a mix of all the mega mods. I don't know how much they reflect history. If someone wants to change them (and share them) using the editor, remember that: - COFlower = CA Baltimore - DDHuntI = CA London - DDHuntII = CA York - DDJClass = CL Belfast - DDTribal = BB Anson - DEBuckley = CL Brooklin - DEEvarts = BB N.Carolina - DEJButler = CL Omaha - DERiver = CA Pensacola - FFBlackSwan = BB Kongo - FishingBoat = CL Town Class - FishingBoat1 = CL Naka - FishingBoat2 = CA Myoko - PCTrawler = CL CLeveland - PTElco = CL Arethusa - PTSchnellboot = CL Munchen - TugBoat = BB N.Mexico |
11-24-20, 08:38 AM | #75 |
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