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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#301 |
Helmsman
![]() Join Date: Mar 2004
Posts: 106
Downloads: 57
Uploads: 0
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Does this mod work with GWX? If so, how do you install it to GWX?
If it does not work with GWX, is there another widescreen mod that works with GWX? |
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#302 | |
Navy Seal
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![]() Just unzip and put it to your MODS folder that JSGME should have created... Make sure of correct folder path in MODS... should be ARB Wide GUI/data etc (cause i remember there are some add-on mods inside too.
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#303 |
Nub
![]() Join Date: Aug 2020
Posts: 2
Downloads: 7
Uploads: 0
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So... ähm... looks like I didn't install this mod properly. I simply installed it via JSGME and did not run the batch file instead of the way explained in the first post.
Making it look like this. ![]() ![]() I installed it the way I did (except for forgeting the Tycho.bat) because it is the same order as stated by wolfpack 345 in his video descriptions: *MODS*** (In install order) **Grey Wolves Expansion *Sh3 Commander Thomsen's Sound Pack V3.2cg Rbs1_SH4_Effects_GWX_30_71 Rapt0r's Uniforms V2.0 [Grey] Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch Rubini´s Underwater dust&plancton v1 M.E.P v6 Optional - ShipVanishingHull for MEP v6 Optional - FSF for MEP v6 TKSS18 German U-Boats Compilation No Eagle German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) U-Boot 7c-II FixAllSubGWX ARB WideGui 1920x1080 V3 Adaptation for English & Deutsch Sh3_volumetric_clouds&fog_V2.2 Ricks_GWX_Rec_Man_Final M.E.P v6- VisualSensors for GWX3 H.sie Hard-coded fixes. ![]() Can I still fix this, without removing all mods? If not, what would be the proper order of installation to get ARB running correctly? |
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#304 |
Soundman
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You do not have to remove all mods. Just apply the patch to your sh3.exe and install it. I recomend installing it as a mod and you should apply it after Hsie's patch.
Regards, |
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#305 |
Swabbie
![]() Join Date: Jan 2014
Posts: 13
Downloads: 44
Uploads: 0
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EDIT: I fixed this by installing every visual c++ package i could find 2005-2015. Not sure which one did the trick but it worked... Last edited by j4ckkn1fe; 09-13-20 at 02:48 PM. |
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#306 |
Helmsman
![]() Join Date: Mar 2004
Posts: 106
Downloads: 57
Uploads: 0
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Is the ARB Widescreen 1920x1080 Mod compatible with LSH3 2015?
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#307 |
Navy Seal
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Yes.
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#308 |
Watch
![]() Join Date: Jun 2017
Location: Taiwan
Posts: 26
Downloads: 144
Uploads: 0
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http://www.mediafire.com/view/05rkkg...50-02.png/file
How do I change the font color to prevent confusion among the background color? |
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#309 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 880
Uploads: 0
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data/Menu/Data/LOAD CAREER2.tga Find the location in the menu_1024_768.ini file ![]() Change the font color Color=0xE26522FF StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF in the block [G17 I**] to the color you need *Manual_menu1024_768.pdf
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#310 | |
Watch
![]() Join Date: Jun 2017
Location: Taiwan
Posts: 26
Downloads: 144
Uploads: 0
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StatesColors=0x8B8989FF, 0xEBCF99FF, 0xDD5800FF, 0x995800FF to StatesColors=0x111111FF, 0x111111FF, 0xFFFFFFFF, 0xFFFFFFFF, Only part of the font color can be changed, the rest of font cannot be modified, like these: http://www.mediafire.com/view/ps3wln...17-49.png/file http://www.mediafire.com/view/pnddsg...17-52.png/file according to geralt's post that he said text color from orange maybe with hardcoded, it is beyond my ability in programming. I only know that I can change background color in a simple way, to prevent confusion again. like this http://www.mediafire.com/view/8b9xjx...39-26.png/file |
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#311 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 880
Uploads: 0
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You need to change the entire [G17 ] block there are lines responsible for the background, arrows (up and down) and text. Not only in I6!
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#312 | |
Watch
![]() Join Date: Jun 2017
Location: Taiwan
Posts: 26
Downloads: 144
Uploads: 0
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http://www.mediafire.com/view/mkcnx0...31-16.jpg/file |
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#313 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 880
Uploads: 0
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![]() Quote:
http://www.mediafire.com/view/8b9xjx...3-14-39-26.png
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#314 |
Swabbie
![]() Join Date: Apr 2017
Location: Virginia
Posts: 13
Downloads: 41
Uploads: 0
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Hi, guys. I don't think anyone else has expressed an issue with this -- or I just didn't search for it fully enough -- but I just want to confirm that what I'm experiencing is part of the ARB WideGUI 1980x1080 mod. It seems the periscope and free camera blur when cruising at any speed above Ahead Slow / 4 knots?
If possible, what would I edit to remove the blur from the Free Camera? Ahead Slow Periscope ![]() Free Cam ![]() 4 Knots Periscope ![]() Free Cam ![]() |
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#315 |
Weps
![]() Join Date: Sep 2017
Location: Australia
Posts: 371
Downloads: 92
Uploads: 0
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Hi mate and welcome. This is a feature of the h.sie patch which tries to simulate periscope vibration at higher speeds. You'll read all about it in the h.sie pdf manual. It can be controlled with the Periscopes Fix checkbox found in the h.sie options selector. I'm not sure how to remove it only from the free camera, but there is possibly a way.
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