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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1276 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Thanks Propbearnie, that sounds good indeed, it's nice that you and your team is going on working with FOTRSU ![]() For immersion, I'm quite often moving inside the sub and I rarely use the attack map except to setup a serie of torpedos to fire, here this map is helpful, except from that I'm more using the NavMap also for plotting intercept lines etc. And for the back deck gun, I can surely wait, if not I take the Narwhal class sub, one of the few subs with 2 deck guns, I'm happy it's in the mod. Greetings, XS |
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#1277 |
Bosun
![]() Join Date: Apr 2011
Posts: 62
Downloads: 764
Uploads: 4
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any way to make the campaign more challenging? seems that I shouldn't be able to rack up 390,000 of sunk ships in 6 war patrols
![]() Granted, I didn't have the more duds addon activated, which I am going to use with a new career, but the IJN escort ships seem.... almost oblivious. I was able to infiltrate the IJN task force headed for midway and sail right into the middle of them on the surface at night, then simply follow with them as if I were a part of their fleet. I trailed them for about 3-4 (in game) hours before lining up a shot and sinking a battleship, then escaping without any damage. During that whole time, they only were aware of my presence after I had sunk their battleship. Were the Japanese escorts in the Pacific theater really that bad? that's borderline negligence. |
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#1278 | |
Admiral
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After that, reactivated the mods, started up & can report that text confirms now match up with the audio confirms for ''Ahead 1/3 - Ahead 2/3'' orders.
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#1279 | |
Swabbie
![]() Join Date: Oct 2012
Posts: 9
Downloads: 37
Uploads: 0
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Hey! Thanks for taking the time to answer! I do have LAA properly activated. I know as I was originally getting CTD after I installed before I activated the LAA. I do not have the patch you linked applied at this time. I tried to do it just now but got a CTD. It may be me failing to install it properly, if you could help there that would be great. Modding isn't a strong suit of mine, or really any suit. Edit: I applied the patch through JSGME and I think I have it done correctly. I'm not sure how to tell though. I can start a new game but my saves are still dead. As for my orders, I had done 2 normal objectives, perform patrol in the circled area for 3-5 days or whatever. Sank a merchant or 2 in each area before radioing in. I received orders to head to another area, with no circle, just the marker, and standby for further orders. My save was made as I was headed to that area. Thanks! |
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#1280 | |
Navy Dude
![]() Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
Uploads: 0
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I've a number of other games that I bought pre-Steam but Steam has a facility where you can enter the serial number and it gives you ownership of a steam version of the game. That allows you to buy DLCs without having to repurchase the base game.
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#1281 | ||
Navy Dude
![]() Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
Uploads: 0
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When I ended my patrol in Freemantle (Nov 1942) the damage was repaired and my hull was back up to 100% when I left on my next mission. Quote:
2) I've still not seen any SJ radar on offer though my last patrol ended in Late 42. Does anyone know when it kicks in? 3) Was offered the Bofurs AA gun and swapped it in. Tried it on a junk more as an experiment than anything else but after emptying two clips of HE ammo and seeing no damage I gave up. I was pretty close and don't think I missed all that much. Does that seem right? -- Other odds & ends -- 4) Reported earlier that I was only seeing a very few medals after each patrol for my crew. Got about 6 after ending my 5th patrol. So I guess that that IS working fine. 5) Pretty much emptied 5 boatloads of Mark15s. Only got 1 reported dud so far. That's using magnetic triggers and setting the depth of merchants to 20+ . Only one ran under the target ship. There have been a few misses of course. Not sure what the dud rate the mod is using is set at, but I'm using the base mod, none of the extra duddy torpedoes.
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![]() ![]() AMD Ryzen 7 2700X Eight-Core Processor, 3700 Mhz, 8 Core(s), 16 Logical Processor(s) Windows 10 Home Installed Physical Memory (RAM) 16.0 GB NVidia RTX2070 16 Gig Last edited by Havan_IronOak; 06-11-20 at 09:09 AM. |
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#1282 | |||||
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#1283 | |
Navy Dude
![]() Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
Uploads: 0
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Thanks again for a great mod and for dealing with all these questions. I'm really enjoying the game and just thought I'd add my two cents worth regarding the topics folks have raised in the last few days while I've been away. I'm having a great time and none of the minor stuff is really affecting that, just thought I'd mention it for the sake of others and to give you the additional data. I did spot the preference for Mark10s quite early on and probably should have mentioned it but it wasn't really an issue as I could easily swap them out and/or make a refit stop to ensure I was mostly full of Mk14s ![]()
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![]() ![]() AMD Ryzen 7 2700X Eight-Core Processor, 3700 Mhz, 8 Core(s), 16 Logical Processor(s) Windows 10 Home Installed Physical Memory (RAM) 16.0 GB NVidia RTX2070 16 Gig |
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#1284 | |
Swabbie
![]() Join Date: Oct 2012
Posts: 9
Downloads: 37
Uploads: 0
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#1285 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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I wonder if using high TC over x1024 in acceptable conditions (no traffic nearby, not in a port vicinity, no airplanes), if this would result in targets not being found or contact reports not being sent to me. I have the bad suspicion that I'm using high TC too often and maybe that's the reason why I'm not getting enough contacts. For now, after starting about 4 careers, I have found isolated ships or airplanes, but no convoys or task forces; the few contact reports I got were not possible to intercept and very far away from my operation area.
For example when departing from Pearl Harbor I move usually towards Midway to refuel, and use x2048 or even x4096 speed, all ok in this situation because I don't expect any enemy encounter. But as said, I wonder if using x2048 in other situations later around my patrol area would result in not giving me any contacts as opposed to use a TC of say x256, x512 or x1024. Or does it not matter? Thanks to clarify for me, cheers, XS Last edited by XenonSurf; 06-11-20 at 11:03 AM. |
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#1286 | |
Silent Hunter
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if we accelerate time-spent such that 1 sec of real time equals 2048 (or more) seconds of game time we will miss opportunities for intersection. one of things we (SH4-Kaleuns) have discovered is that using TC over 1024 is perilous...for many reasons...you just mentioned another. after years of struggling with unexpected CTD's, etc, i have restricted my TC to max of 1024. i was going to repeat a flippant remark of Doc Brown from Back to the Future but i will stifle myself. ![]() good luck with whatever you decide to do. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#1287 | ||
CTD - it's not just a job
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![]() with your description of where you were, which Bungo Suido or Bungo Straits would have worked also, but the more detail we get, the closer we can get to finding where you were when an issue is encountered. In this case, I can now look at the boat assignments in the Flotillas file, making certain all the "I"s are dotted, and the "T"s crossed, with proper use of white space and commas and colons... Then I can go look in the PatrolObjectives file, based upon the call from the Flotillas file, and make certain there aren't anymore typos in that file, of which we did find a half-dozen just the other day, based upon another user's report. We may well have already fixed what you have encountered, and I might have decided that it is not a CTD-bringer, but it is apparently... After you have the patch applied though, if you have a Save prior to docking after your 2nd patrol, you could use that, and be able to then continue. Otherwise, unless you know how to find the assignment in the Save folder files, and properly correct it (I usually ruin my Save data whenever I try), you would have to "do over"... sorry. KaleunMarco and a few others are old-hands at doing stuff like that, but I am worse than inept... Quote:
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"...and bollocks to the naysayers" - Jimbuna |
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#1288 |
Ocean Warrior
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Its August 24th 1942 and its my 5th patrol, a brand new career was started from Midway, the SH4 documents folder was deleted and the stock game files were checked with no changes reported from JSGME.
Activated mod list. 100_FalloftheRisingSun_UltimateEdition_v1.1_EN 101_prBetaPatch_v1.1 3000 Yard Bearing Tool (1920x) Daniel Coffeys SilhouettesMerchant01, SilhouettesMerchant02, SilhouettesSmallVessels03, SilhouettesLiners04. The problem with Mk10 loadouts are fixed, yay, hydrophone surface contacts is fixed too, yay again. SD radar thingie has not displayed its green screen in either a Gar or a Gato from start of career, I've just been offered an Improved SD radar and thats not on display either, turning it on or off has never had it displaying in either boat. That surface radar thingie is on display but not lit up, whereas the SD thingie has just a black screen, is this as intended or have you borked the files again. ![]() Something is not right with either the upgrade files, the 2 boats already mentioned or its Midway that's not set up right, there's probably a lot more files involved as well but I wouldn't know what they would be. End of report and waiting patiently for some answers. ![]()
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#1289 | |
Swabbie
![]() Join Date: Oct 2012
Posts: 9
Downloads: 37
Uploads: 0
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Hey! I hate to lose that save but as I've already started a new one with the patch it is what it is. I hope my info helps iron out some of the issues. I'm glad folks like you take the time to make mods like this, it's way out of my depth! and for the record the mission was the "Proceed to area 7 and standby for further orders." Thanks for all your help! |
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#1290 | ||
CTD - it's not just a job
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Does the SD turn on & off as intended? Do you get a text message in the "Comm Box" informing you that as you press the <T> key, that it toggles it? A <Ctrl><T> combo does the SJ, or either or both can be controlled by the menu buttons. The SJ radar will sometimes have problems upgrading if you do not have the correct conning tower upgrade already in-place when it goes to upgrade. But all boats should show SJ radar after about June 1942, location dependent, then Improved SD sometime after March 1943, Improved SJ after June 1943, and then SV and ST after Jan 1945... Part of the upgrading process is that most of the radars mount on specific masts, which go in specific places on specific sails. If you don't have the proper conning tower, you won't have the proper mast, resulting in a borked radar installation. Quote:
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"...and bollocks to the naysayers" - Jimbuna |
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