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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 43
Uploads: 1
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Well, modders are not exactly like mushrooms, they don't grow out of the ground and sometimes it's difficult to find them but don't give up hope...sooner or later new modders could pop up
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
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SCX and LWAMI are very different projects.
There are many things they did that we cannot do, and many things we've done that I'm surprised they did not. All in all, I think SCX was an expansion project, and LWAMI is a refinement project. I'm very proud of the work that we've done, and very happy to have Amizaur as my partner on this. You guys haven't seen anything like LWAMI4. Thanks for your continued support here at Subsim and elsewhere! ![]() Cheers, David
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#3 |
Medic
![]() Join Date: Jan 2002
Location: United Kingdom
Posts: 167
Downloads: 9
Uploads: 0
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I think both mods have achieved completely different things. I dare say that the approach LWAMI has taken is slightly different - there is a strong community feedback mechanism; i.e. we are urged for our opinions on content.
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#4 |
Navy Seal
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SCX was very much a realism project in itself, the reason it ended up with so many new units was partly to do with the realism. However SCX is for SC which is not what most people are playing.
So the baton has passed on. |
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#5 |
Helmsman
![]() Join Date: Feb 2005
Posts: 104
Downloads: 0
Uploads: 0
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Another thing is that many of the things now being done in lwami would be hell to test and implement if you added all the extra platforms etc first.
We may see things like the extra ai platforms in lwami at some point; but this is not the time.
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