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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
Uploads: 0
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Not Your Grandmothers Mod (NYGM).
![]() Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#2 |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 916
Uploads: 12
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#3 |
Seaman
![]() Join Date: Apr 2020
Posts: 38
Downloads: 54
Uploads: 0
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okay, this may seem an absolutely stupid question but, once GWX is installed, do the mods listed in JSGME window need to be activated in order for the Grey Wolves mod to take effect?
In other words, are mods like... GWX - 16km Atmosphere GWX - Alternate Loadscreen - Full Circle ...etc, part of GWX mega mod or are they optional additions? Also, is there a listing of what effect each mod has on the game; graphics, gameplay, realism, whatever? Thanks. |
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#4 | |
Ocean Warrior
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Any mod on the left side screen of JSGME is not activated including those you list. To see what each does, check out the manual.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5 |
Seaman
![]() Join Date: Apr 2020
Posts: 38
Downloads: 54
Uploads: 0
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So often posts are answered and one does not know if the original poster ever got things sorted. I wanted to say thanks to everyone involved in these forums for helping and especially to the U-Tube videos from Wolfpack345 for his mods showcase and SH3 Bstanko6.
Best of luck to you all and keep up the good work. My game is successfully modded to my liking, so far, and running smoothly. |
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