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Old 05-18-20, 03:18 PM   #1
kapuhy
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@Rosomaha,

Some feedback:

- I like the damage model, it may just use native zones but the ship behaves very believably when hit: listing, breaking up and sinking in a way one would expect from a ship this size. Amazing job!

- Since you gave it the same class name as existing dat version in TWoS, it works right out of the box in TWoS after just substituting your Sea/NKC3 folder for TWoS one.
In stock game, you would probably also need to add modified Names.txt as this file is not in your download and stock Names.txt don't contain this ship.

- If you'd like your ship to support SH5 randomly generated deck cargo, I suggest to rename deck cargo bones from cfg#Y01,cfg#Y02... to cfg#K01,cfg#K02... and so on. If you do that, SH5 will recognize them as places for deck cargo and randomly assign various items (tanks, trains, cars, crates etc) without need to define them in cfg file:

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Old 05-18-20, 03:29 PM   #2
Jeff-Groves
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Nice work!
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Old 05-19-20, 12:43 PM   #3
Rosomaha
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Hi, kapuhy. Thank you for the good feedback!

FX-model: To be honest, half of the FX_XX_DummyXX positions are not finished, there were too many of Them in the source file and I was tired of coordinating them according to the places where the new model matches. Perhaps later I will finish and update _FX. GR2.

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Originally Posted by kapuhy View Post
- Since you gave it the same class name as existing dat version in TWoS, it works right out of the box in TWoS after just substituting your Sea/NKC3 folder for TWoS one...
This is good news, I counted on it. I guess that in stock (vanilla) SH5 probably almost no one plays now. The ship will naturally go into any G-Mod/s, and I try to make this process as simple as possible.

Names: Yes. I intentionally did not add Names.txt, in other mods my Names.txt - anyway there change / add.
I practically do not play the game. I'm in the process of creating units / mod. But I try to do this process in a pure (vanil) game environment - it’s like “experiments in a sterile environment” in order to exclude the influence of possible extra acquired errors. - just It tells why I work on the pure (vanil) version.)

By the way, I see a lot of TWoS-threads, and I don’t know which of them people mostly play. Which version of TWoS is the most current right now?

Quote:
Originally Posted by kapuhy View Post
- If you'd like your ship to support SH5 randomly generated deck cargo, I suggest to rename deck cargo bones from cfg#Y01,cfg#Y02... to cfg#K01,cfg#K02... and so on. If you do that, SH5 will recognize them as places for deck cargo and randomly assign various items (tanks, trains, cars, crates etc) without need to define them in cfg file:
Good. As I understand it, the generation of cfg # K0X cargo does not occur in the Museum, but the cargo will appear in the Campaign. Does it happen in Single Missions?
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Old 05-19-20, 01:02 PM   #4
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Thank you for the mod! Works well with The Wolves of Steel mega mod!

Sank my first C3-Cargo yesterday, enough for me to complete the "South Western Approaches" mission


I really appreciate your hard work, Rosomaha.
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Last edited by Texas Red; 05-19-20 at 01:10 PM.
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Old 05-19-20, 01:49 PM   #5
kapuhy
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Quote:
Originally Posted by Rosomaha View Post
By the way, I see a lot of TWoS-threads, and I don’t know which of them people mostly play. Which version of TWoS is the most current right now?
Most recent version is 2.2.18 for which you'll find a download link here:

https://www.subsim.com/radioroom/sho...ostcount=13129

Quote:
Originally Posted by Rosomaha View Post
Good. As I understand it, the generation of cfg # K0X cargo does not occur in the Museum, but the cargo will appear in the Campaign. Does it happen in Single Missions?
As far as I understand it, in campaign they are generated in the process of generating convoy groups. In single missions, they need to be defined in Mission Editor during mission creation. If you want to test them, make a single mission with just player's U-boat and your cargo ship and select "external cargo" type in cargo ship's properties. If you then play this mission, ship will carry the cargo type you defined (that's exactly how I took screenshots above).
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Old 05-21-20, 06:04 PM   #6
gap
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Well done Rosomaha!

Thank you for sharing your great work with the community
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Old 05-21-20, 10:16 PM   #7
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Nice job. The textures are much better than the standard C3 from SHIII.
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Old 05-22-20, 12:14 AM   #8
gap
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Quote:
Originally Posted by iambecomelife View Post
Nice job. The textures are much better than the standard C3 from SHIII.
I agree, rosomaha made a great job with those textures, though I think that the pre-rendered shadows could be a bit better.
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Old 05-23-20, 05:46 PM   #9
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I go with what the Dev's told me about how to do the AO.
Pretty sure I've disclosed that info in the past but can do so again if needed.
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