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Old 05-10-20, 09:14 PM   #1
propbeanie
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You should be golden then with either of the LAA. The only difference between them is what they use for their GUI. One is written using the dotNet Framwork, which is nothing more than a set of dll files to make it easier to build things like dialog boxes and the like. The other probably uses older Win API dlls, or a C++ Library file instead. All of the apps like them flip a couple of bits in the header of the SH4.exe file, that Windows reads as the file loads, which then tells Windows that the app is Large Address Aware and can address the RAM that Windows will allow it, which is usually around 3.25gig max... but you still don't want other older apps running at the same time, because Windows usually puts all of the "legacy" stuff in the same playpen, and they have to "share"...
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Old 05-11-20, 07:45 PM   #2
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Loving this Mod......I get the occasional CTD but i save a lot....
Thank you for this!!!
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Old 05-16-20, 06:57 AM   #3
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Oh dear this is a huge improvement over the stock OM and it is the closest we get to a remastered SH3. Just fall in love with this mod instantly. Does anyone share with me the inconvenience of misunderstanding the deep water area on the strategic map as land? I mean it looks file in the evening lighting, but in daytime, the sand colour is just a little bit misleading. Just a tiny thing in a holy mod.
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Old 05-16-20, 10:21 AM   #4
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lockheedliang!
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Old 05-16-20, 04:25 PM   #5
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A Warm Welcome To The Subsim Community > lockheedliang
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below


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Old 05-17-20, 10:25 AM   #6
Viktoria
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it would still be very interesting to see why the torpedoes sometimes look different, for example the g7at1 sometimes looks like a g7tIV falke and doesnt even have the wake (also the screws on the g7efat2 are bugged)
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Old 05-17-20, 12:24 PM   #7
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I thought that the Falke torpedoes were electrical homing torpedoes and thus didn't have a wake.

I never noticed anything strange with the skins of the torpedoes. Maybe you could post a few pictures to show us?

Here is a tutorial on how to do that:
https://www.subsim.com/radioroom/sho...&postcount=237
Part 1 is above
Part 2 is below
https://www.subsim.com/radioroom/sho...&postcount=238
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Old 05-17-20, 05:57 PM   #8
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Quote:
Originally Posted by Viktoria View Post
it would still be very interesting to see why the torpedoes sometimes look different, for example the g7at1 sometimes looks like a g7tIV falke and doesnt even have the wake (also the screws on the g7efat2 are bugged)
Did you empty the Save folder prior to playing Dark Waters? Any change to the game, and you have to do that, else you will have a combination of what was there, and what is there now, since the game will not overwrite the Save folder with new data if a like-named file is already there. That would generally be "C:\Users \UserName \Documents \SH4", unless you've re-named it with MultiSH4, or moved the Documents folder...
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