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Old 04-23-20, 08:49 AM   #28
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
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Quote:
Originally Posted by Aquelarrefox View Post
There they work fine. It's to had even with it get the attack moment with position and weather.

No in 1941 you couldn't make what I did in ccom into nygm, that spot it, a ship go by my side and didn't spot the periscope.I'm not taking is a radar . Other time I comp approving to a single ship in middle of the day and it didn't detect me until 5000m, in mygm in same condition they could spot me around 7000-8000, if I not remember wrong similar to gw.



Well, there is a lot of variables/sensors that go into the spotting routines, so much so that to say one mod is better in this regard vs another is almost impossible.
To truly test, one would have to have the exact same total (weather, waves, time of day, sensor files, and more) parameters between two mods in the same test, and that is also almost impossible to do.
If you play them enough, you'll get the same "didn't spot me when they should have" experience in both GWX and NYGM. I've even rammed escorts in both on purpose at flank speed to test them, and they didn't even react.
Fortunately that is a very rare event.

Regarding adding wolf packs per my above example, I've done this to a GWX and modded stock install (as well as other installs) and they work perfect. No reason it wouldn't work in any install's .rnd file.
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