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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#2 | ||
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#3 |
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Does anyone have performance problems with this mod?
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#4 |
CTD - it's not just a job
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I do see a rather large performance hit, though I still do not go below about 45fps on my destop, which is an nVidia 560Ti inside an old DuoCore E8350 quad-core with 8 gig of RAM. My thinking is that with the camera coming from the original CR "pivot point", that a person down by the officer's kitchen is thrown about from floot to ceiling, but I don't know if that affects the lower end of the fps or not. I think it does rather well, for all of the info you've had to add. Is it possible to add like a "NSS_Gato_FR" folder and set of files instead of attaching it to the CR files? Or does that ruin the open hatch? My guess is that the game does not have an "attachment" point for inside the sub, if done separately?
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"...and bollocks to the naysayers" - Jimbuna |
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#5 | |
Argentinian Skipper
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Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#6 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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beautiful!
nice to see you are still working on SH4 Vickers!
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#7 | ||
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#8 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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![]() Without your mod, my GPU load (GTX 1660 6GB VRAM) is around 40%, with your mod it raises to 50-70, FPS is not a problem, I have a cap of 300 for this game, it averages 60+ while in the sub. The real problem is I get a lot of tearing when moving the view with the mouse (which I don't get without your mod). I suspect the open hatches are the reason for this. [EDIT] Turning Vsynch ON will resolve this. Reference: Insertion_Training mission, Gato Class; MSIAfterburner stats. In my grafic settings, I play with 1920x1080 @60Hz, I have all maxed-out, VSynch ON will avoid screen tearing when moving mouse. XS Last edited by XenonSurf; 04-27-20 at 04:33 AM. |
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#9 |
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thanks for your report, sounds good
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#10 | |
Argentinian Skipper
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Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#11 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Hello Fitzcarraldo, nice to hear from you ![]() I will try to further reduce my FPS cap (in fact it raises like crazy when in the menus, nothing to do with this mod). I also like NV Inspector, it's much more flexible for the settings indeed. Thanks and best greetings! ![]() |
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#12 |
Sea Lord
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for my part I confirm the saying "XenonSurf" all works for the moment when has mister "vickers03"
I congratulate you for this taff is encourage you for the rest of the full interior for all models with functionality would be really a plus but hey I am aware of the work that this represents we would need 20 Mr "vickers03" ![]() ![]() |
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#13 |
Admiral
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@vickers03
Got a question, for you.. As it relates to the Salmon class, would the addition of it into the mod & having been fixed... affect the Sargo class, as well that you know of.? Reason asked, is.. I added the mod in with FotRS-U-EN v1.004.a mega, started a career off right after PH attack, am stationed out of Manilla in a Sargo class boat & when I free roam from the F2 control room area into the area you used to be able to, after left clicking on the door there, to get to the radio man/Capt.'s quarters, now shows up as in the picture you posted of what that area would look like now, with the mod added in. Is confusing to say the least, since the Sargo class subs, are not listed along with the 3 that are shown in your initial post (post #1) As I recall, the Salmon & Sargo, did share similarities, as well as some differences, to boot.. and if this is the case with the files in game for them, it is possible that there was a side effect of the Sargo's taking on the Salmon's mod changes... inadvertantly, just a guess here, only. Just wanted to bring this up, to let you be aware that I have experienced this with the mod. ps 1 other thing of note.. with the sub I am in that I mentioned already, have noted with being in the lower control room area, before hand, was able to click at the hatch area, leading into the upper control room (area where the attack scope & the sonar *-maybe hydrophone station -* is.. ) but now... that is not possible, to go to that area now, have to free roam the cam to go to that station area & the F9 key, also doesn't work to go there, either. Don't know if you can or not, still click on the hatch area to go up to the bridge station or not from the upper control room... will check that out & report back on that when I get the 1st opportunity to do so... Other than these issues I've noted, great mod & appreciate the work put into it... ![]()
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Last edited by Mad Mardigan; 04-27-20 at 07:42 PM. |
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#14 |
The Silent Service
Join Date: Oct 2011
Location: Greece
Posts: 20
Downloads: 224
Uploads: 0
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First of all very beautiful mod gives a really ''cozy'' feeling to the ''cold'' SH4!!
![]() ![]() Now to the performance for me, I saw a very big fps drop like from constant 60 to 11 when I'm looking to the modded areas I suspect it's probably the mods I have with it.
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#15 | |
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