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Old 04-22-20, 12:34 PM   #1
John Pancoast
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Originally Posted by Aquelarrefox View Post
I like this tread is very interesting.
I find nygm much hard.much traffic in Atlantic and very void in the coast and south. All from last nygm is more aggressive. Get into a convoy by a side is extremely complex compared to gwx is lsh. I'm not sure in wac. I didn't try ccom.
One thing I think is not than good in nygm is base bombardment and the lack of some historic petted than were raided.
Gwx also have 2 things no one should archive: travel to penang and black Sea.
I have had much good comments from ccom, is really so good to pick?
It's not hard to smack a NYGM convoy from the side either, but they are setup with different spacing vs. GWX's
NYGM ships are usually 700 meters apart while GWX's are usually 1000.
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Old 04-22-20, 01:47 PM   #2
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It's not hard to smack a NYGM convoy from the side either, but they are setup with different spacing vs. GWX's
NYGM ships are usually 700 meters apart while GWX's are usually 1000.
Destroyer serch you better and you need to have much periscope dicipline, nygm ships spot you much easy even in night. im sure becouse i have to be more carfull when i move it from gw, nygm sensors of ships are wide sensitives.
Space also is interesting point for me a compact is much easy to attack. Errors have lees effect in 1/4 scale of convoy.
And nygm destroyer drop charges for more time if get a pin from gw.
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Old 04-22-20, 01:57 PM   #3
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Originally Posted by Aquelarrefox View Post
Destroyer serch you better and you need to have much periscope dicipline, nygm ships spot you much easy even in night. im sure becouse i have to be more carfull when i move it from gw, nygm sensors of ships are wide sensitives.
Space also is interesting point for me a compact is much easy to attack. Errors have lees effect in 1/4 scale of convoy.
And nygm destroyer drop charges for more time if get a pin from gw.
<shrug> Not been my experience, but like so much in this game everyone's experience can be different.

As to spacing, it can also make it easier for an escort(s) to cover a convoy.
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Old 04-22-20, 02:12 PM   #4
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One other thing to keep in mnd if you don't already know it; in both GWX and NYGM the port/starboard escorts will eventually kick out on a wide flank search pattern.
This is done on a regular basis, so all one has to do is wait for them to do it and the convoy flank is completely unprotected.
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Old 04-22-20, 07:26 PM   #5
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One other thing to keep in mnd if you don't already know it; in both GWX and NYGM the port/starboard escorts will eventually kick out on a wide flank search pattern.
This is done on a regular basis, so all one has to do is wait for them to do it and the convoy flank is completely unprotected.
Or they catch you like they got me. I'd made two attacks on a convoy, got out clean the first time second time they kept me deep for about two hr's.

when I finally came up for air and started my third track I'd been running 12 knts for a couple hrs a good 18 to 20 Km off their course when I ran smack into destroyer in the dead of night. Two crew dead, deck gun destroyed both scopes destroyed. LOL! it was a long way home...

That said I like GWX...there seems no end to what can be added to it...and it's pretty good eye candy.
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Old 04-22-20, 07:31 PM   #6
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Or they catch you like they got me. I'd made two attacks on a convoy, got out clean the first time second time they kept me deep for about two hr's.

when I finally came up for air and started my third track I'd been running 12 knts for a couple hrs a good 18 to 20 Km off their course when I ran smack into destroyer in the dead of night. Two crew dead, deck gun destroyed both scopes destroyed. LOL! it was a long way home...
Well, they do always eventually come back to the convoy. I wait for them to kick out, attack, retreat to reload, go back to the convoy and again wait for them to kick out, repeat above.
I've started shooting four torpedoes per ship just to keep it from always being a turkey shoot with large tonnages per patrol, plus a lot of skippers did that a lot of the time anyway, for other reasons.
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Old 04-22-20, 07:42 PM   #7
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Well, they do always eventually come back to the convoy. I wait for them to kick out, attack, retreat to reload, go back to the convoy and again wait for them to kick out, repeat above.
I've started shooting four torpedoes per ship just to keep it from always being a turkey shoot with large tonnages per patrol.
Nice
I'l give that a try. I try four for two, but most days only get one.
damned torps keep running deep especially in fowl weather...That and BUCK FEVER! I get trigger happy
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Old 04-22-20, 03:43 PM   #8
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NYGM for me.
U-Boot sim all the way through!

KUrtz
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Old 04-22-20, 04:48 PM   #9
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Does ccom12 have air raids in uboat bases?
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Old 04-23-20, 01:00 AM   #10
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Quote:
Originally Posted by Aquelarrefox View Post
Does ccom12 have air raids in uboat bases?
Yes. Once leaving Brest was quite epic...hopefully there are plenty friendly AA guns around to help.

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Originally Posted by Aquelarrefox View Post
Ououou the sensors in ccom are really weak,I come into a convoy with a no much periscope discipline. In nygm I should be spoted until first shoot. And they don't pick me until several minuets after a hit with periscope a meter up water.
Even gwx3 sensor fix and destroyer fixes get harder. That's disappointing.

I like the roster and composition of traffic, and penang camping, I didn't know there was a choice from gw.

Ccom compared to nygm and gw have more wolfpack actions? In gw fixes I really was very hard get a wolfpack compare to nygm.
As the war goes on, they become better at detecting your periscope, and escorts are tougher, but not unplayable. The only nightmare remain planes.

Don’t know about Wolfpack. The only 2 times i sent contact report, Luftwaffe came up...
You may have to check Wolfpack box in Hsie, and configure the campaign file adding the 12 Wolfpack as in GWX though (didn’t do it myself as i don’t care about Wolfpack)
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Old 04-23-20, 06:57 AM   #11
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Another easy way to get wolf packs is to just add them to convoys via the .rnd file like NYGM did.
I've done this to all my installs.
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Old 04-23-20, 08:45 AM   #12
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Another easy way to get wolf packs is to just add them to convoys via the .rnd file like NYGM did.
I've done this to all my installs.
There they work fine. It's to had even with it get the attack moment with position and weather.

They are one of the best part of game.

No in 1941 you couldn't make what I did in ccom into nygm, that spot it, a ship go by my side and didn't spot the periscope.I'm not taking is a radar . Other time I comp approving to a single ship in middle of the day and it didn't detect me until 5000m, in mygm in same condition they could spot me around 7000-8000, if I not remember wrong similar to gw.
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