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#1 | |
Ocean Warrior
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NYGM ships are usually 700 meters apart while GWX's are usually 1000.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#2 | |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
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![]() Quote:
Space also is interesting point for me a compact is much easy to attack. Errors have lees effect in 1/4 scale of convoy. And nygm destroyer drop charges for more time if get a pin from gw.
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#3 | |
Ocean Warrior
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As to spacing, it can also make it easier for an escort(s) to cover a convoy.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#4 |
Ocean Warrior
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One other thing to keep in mnd if you don't already know it; in both GWX and NYGM the port/starboard escorts will eventually kick out on a wide flank search pattern.
This is done on a regular basis, so all one has to do is wait for them to do it and the convoy flank is completely unprotected.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 04-22-20 at 03:58 PM. |
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#5 | |
Medic
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when I finally came up for air and started my third track I'd been running 12 knts for a couple hrs a good 18 to 20 Km off their course when I ran smack into destroyer in the dead of night. Two crew dead, deck gun destroyed both scopes destroyed. LOL! it was a long way home... That said I like GWX...there seems no end to what can be added to it...and it's pretty good eye candy. |
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#6 | |
Ocean Warrior
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![]() I've started shooting four torpedoes per ship just to keep it from always being a turkey shoot with large tonnages per patrol, plus a lot of skippers did that a lot of the time anyway, for other reasons. ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 04-22-20 at 09:24 PM. |
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#7 | |
Medic
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![]() I'l give that a try. I try four for two, but most days only get one. damned torps keep running deep especially in fowl weather...That and BUCK FEVER! I get trigger happy ![]() |
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#8 |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 917
Uploads: 12
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NYGM for me.
U-Boot sim all the way through! ![]() KUrtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#9 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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Does ccom12 have air raids in uboat bases?
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#10 | |
Navy Seal
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Yes. Once leaving Brest was quite epic...hopefully there are plenty friendly AA guns around to help.
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Don’t know about Wolfpack. The only 2 times i sent contact report, Luftwaffe came up... You may have to check Wolfpack box in Hsie, and configure the campaign file adding the 12 Wolfpack as in GWX though (didn’t do it myself as i don’t care about Wolfpack)
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#11 |
Ocean Warrior
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Another easy way to get wolf packs is to just add them to convoys via the .rnd file like NYGM did.
I've done this to all my installs.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#12 | |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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They are one of the best part of game. No in 1941 you couldn't make what I did in ccom into nygm, that spot it, a ship go by my side and didn't spot the periscope.I'm not taking is a radar . Other time I comp approving to a single ship in middle of the day and it didn't detect me until 5000m, in mygm in same condition they could spot me around 7000-8000, if I not remember wrong similar to gw.
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