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#1 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
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I like this tread is very interesting.
I find nygm much hard.much traffic in Atlantic and very void in the coast and south. All from last nygm is more aggressive. Get into a convoy by a side is extremely complex compared to gwx is lsh. I'm not sure in wac. I didn't try ccom. One thing I think is not than good in nygm is base bombardment and the lack of some historic petted than were raided. Gwx also have 2 things no one should archive: travel to penang and black Sea. I have had much good comments from ccom, is really so good to pick?
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#2 |
Navy Seal
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Only way to know it is to try it
![]() All depending your favorite gameplay, but it reach what i personally like for SH3. The only big downside of this mod is no torpedoes are automatically loaded while in bunker...many times had to restart patrols because of empty slots! And when refueling rearming at a Milchkuw you’ll have only 4 torpedoes (make sure the red slots are empty!) Not to say singles missions are not playable because of no torpedoes loaded... Ccom12 is only for career mode.
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#3 | |
Ocean Warrior
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![]() Quote:
NYGM ships are usually 700 meters apart while GWX's are usually 1000.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#4 | |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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![]() Quote:
Space also is interesting point for me a compact is much easy to attack. Errors have lees effect in 1/4 scale of convoy. And nygm destroyer drop charges for more time if get a pin from gw.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#5 | |
Ocean Warrior
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As to spacing, it can also make it easier for an escort(s) to cover a convoy.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#6 |
Ocean Warrior
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One other thing to keep in mnd if you don't already know it; in both GWX and NYGM the port/starboard escorts will eventually kick out on a wide flank search pattern.
This is done on a regular basis, so all one has to do is wait for them to do it and the convoy flank is completely unprotected.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 04-22-20 at 03:58 PM. |
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#7 | |
Medic
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when I finally came up for air and started my third track I'd been running 12 knts for a couple hrs a good 18 to 20 Km off their course when I ran smack into destroyer in the dead of night. Two crew dead, deck gun destroyed both scopes destroyed. LOL! it was a long way home... That said I like GWX...there seems no end to what can be added to it...and it's pretty good eye candy. |
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#8 | |
Ocean Warrior
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![]() I've started shooting four torpedoes per ship just to keep it from always being a turkey shoot with large tonnages per patrol, plus a lot of skippers did that a lot of the time anyway, for other reasons. ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 04-22-20 at 09:24 PM. |
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#9 |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 918
Uploads: 12
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NYGM for me.
U-Boot sim all the way through! ![]() KUrtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#10 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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Does ccom12 have air raids in uboat bases?
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#11 | |
Navy Seal
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Yes. Once leaving Brest was quite epic...hopefully there are plenty friendly AA guns around to help.
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Don’t know about Wolfpack. The only 2 times i sent contact report, Luftwaffe came up... You may have to check Wolfpack box in Hsie, and configure the campaign file adding the 12 Wolfpack as in GWX though (didn’t do it myself as i don’t care about Wolfpack)
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#12 |
Ocean Warrior
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Another easy way to get wolf packs is to just add them to convoys via the .rnd file like NYGM did.
I've done this to all my installs.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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