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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Sure, gun ranges, train/elevation rates and rates of fire are often set up according to trial stats rather than on performances attained in field conditions. Even worse are ammo loadouts. Take aircraft bullets or naval depth charges as an example. In-game figures are totally fictional, and in most cases they are ludicrously exaggerated. I realise that they might offer better in-game challenge, but that's not always the case...
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#2 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#3 |
Samurai Navy
![]() Join Date: May 2005
Location: Greece
Posts: 568
Downloads: 404
Uploads: 0
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Hi guys
what about the appearing of capital ships in ccom 12? In wac there are few of them cheers |
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#4 |
Navy Seal
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Already crossed the path of a carrier...illustrious or so...
Crossed German heavy cruisers too. They are there, but you have to be at the right place at the right moment!
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#5 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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i saw a carrier in norway campaing in wac, so exaited i get very noise and even i set torpedoes i fail (a horrible storm), then destroyer serch me and was not a good end.
ccom have hd capital ships? Hey installed ccom12 and i see why the ship roster is interesting, but I have a crash in first patrol serving in a convoy zone.... Also anenerve gui version seem have some issues but I don't believe they should make a crash
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... Last edited by Aquelarrefox; 04-22-20 at 04:06 PM. |
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#6 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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i look in campaing file and i found something even more interesting nygm have all ships generics while ccom have all defined.
i like much generic but its strange becouse at least gulf convoys should have 1/2 tankers forced, also this means you could not have benefits from mfm in ccom even a partial extension. script files from nygm are so empty compared to any other mod. CCom hae much content and wac scrpt is a explotion!
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#7 | |
Ocean Warrior
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Look in NYGM's .rnd file. It is not generic. That's the one that generates vast majority of convoys, if not all. Also, you can have the MFM used with any non-generic file, you just have to make the file generic (easiest) or edit the non-generic file groups with the MFM ships desired (much more work). To make a non-generic file generic, this is done by getting rid of the "Class" section of group in the file.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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