SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-03-20, 12:30 PM   #1
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 6,109
Downloads: 467
Uploads: 0


Default

Quote:
Originally Posted by divemonkie View Post
Yep, Same here. I could drop a Tanker in thier lap and they'd never see it.
I saw a post about this some had a fix sinsors .dat I think. but once agian I cant find the post



Dave's GWX 3 Combi 4 Mods V6
WAC4.1 SubPen_animated_18.02.2010
WB's USAM v69.61.1 Part 1
WB's USAM v69.61.1 Part 2
WB's USAM 2 Rubini's GWX 3 rocket fix
WB's USAM 1b GWX Campaign
Flat Sun Fix for GWX3
LifeBoats&Debris_v4
Rbs_SH4_effects_204f1
grey leathercrew skins
TKSS18 German U-Boats Compilation No Eagle
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
German U-Boats Compilation FuMO_Fix_SNS
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
FixAllSubGWX
WAC MaGui for GWXv3 - 1360x768
Guys, again you have to adjust your last sensor.dat activated (should be the one in German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) to the GWX values! That’s why your crew is blind!

That’s very easy: deactivate all mods, open with S3D the sensor.dat of the mod, find the visual node, open it and put same values as GWX (to find GWX values, open data/library/sensors when all mods are deactivated)
Save and reactivate all mods ——> done
Fifi is offline   Reply With Quote
Old 04-03-20, 01:47 PM   #2
FUBAR295
Krusty Krab
 
FUBAR295's Avatar
 
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,456
Downloads: 494
Uploads: 0
Default

You can check this thread also :

https://www.subsim.com/radioroom/sho...d.php?t=241082

Good hunting,
FUBAR295
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment.


FUBAR295 is offline   Reply With Quote
Old 04-03-20, 02:14 PM   #3
divemonkie
Medic
 
Join Date: Aug 2018
Posts: 166
Downloads: 1031
Uploads: 0


Default

Quote:
Originally Posted by Fifi View Post
Guys, again you have to adjust your last sensor.dat activated (should be the one in German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) to the GWX values! That’s why your crew is blind!

That’s very easy: deactivate all mods, open with S3D the sensor.dat of the mod, find the visual node, open it and put same values as GWX (to find GWX values, open data/library/sensors when all mods are deactivated)
Save and reactivate all mods ——> done
I CAN SEE!
Leaving the lens caps on like that.!


Thanks again...
divemonkie is offline   Reply With Quote
Old 04-03-20, 02:49 PM   #4
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 7,004
Downloads: 124
Uploads: 0


Default

Gentlemen, for confirmation it is absolutely important that you listen to what Captain Fifi is saying about the sensors.dat file.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 04-03-20, 02:53 PM   #5
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 7,004
Downloads: 124
Uploads: 0


Default

Also! If you are having to enter GWX values relating to visual sensors, I'm willing to wager a million dollars (figuratively) that other elements such as hydrophone, RWR, and sonar values etc... must also be corrected to GWX values. You'll need to visit those as well and correct them to match, line by line. (This should actually be done for the entire file, comparing EVERY line, using S3D, to make it compatible with GWX.)

Just because something functions, doesn't mean that it is 'compatible.'
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 04-03-20, 03:35 PM   #6
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 6,109
Downloads: 467
Uploads: 0


Default

Absolutely, as Kpt Lehmann said, not only visual but radar, hydro, sonar, FUMO etc have to be checked! Some values are same as GWX, but not all of them...just open all nodes and compare sensor values
Fifi is offline   Reply With Quote
Old 04-03-20, 03:59 PM   #7
Jeff-Groves
GLOBAL MODDING TERRORIST
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,663
Downloads: 137
Uploads: 0


Default

The definition of compatibility means how well two things work or go together.

Now if one changes the basics of a given Mod to make a New Mod work?
That is not compatibility!!

It is in fact the creator of the New Mods vision and over rides the true intent of base Mod.
If you re-work all the damage zones for a Mega Mod? You are NOT compatible.
You have just usurped that Mega Mod for your vision.

Last edited by Jeff-Groves; 04-03-20 at 04:08 PM.
Jeff-Groves is offline   Reply With Quote
Old 04-03-20, 05:36 PM   #8
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 10,129
Downloads: 452
Uploads: 4


Default

Do we happen to know of someone who could possibly write a script to at least scan the two dat files for a comparison that would be better than using 60+ y.o. human eyes?... may-haps?...
__________________

"...and bollocks to the naysayers" - Jimbuna
propbeanie is offline   Reply With Quote
Old 04-03-20, 05:41 PM   #9
divemonkie
Medic
 
Join Date: Aug 2018
Posts: 166
Downloads: 1031
Uploads: 0


Default

Quote:
Originally Posted by Fifi View Post
Absolutely, as Kpt Lehmann said, not only visual but radar, hydro, sonar, FUMO etc have to be checked! Some values are same as GWX, but not all of them...just open all nodes and compare sensor values
you couldn't just let me be happy for five min could you

So far..the one short patrol I've run is working. Havent checked all the values yet but I'll sit down tonight and compare em.

These boats are worth it. I know I could run WAC but cant get past the black terrain and rainbow uniforms I get when coming out of TL. The load times are pretty bad for me as well, my time to play is limited.

Thanks again everyone for making all this cool stuff and taking the time to explain it.

divemonkie is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:06 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.