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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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My site downloads: https://ricojansen.nl/downloads |
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#2 | |
Swabbie
![]() Join Date: Oct 2012
Location: by the North Saskatchewan River but winters in the Bahia de Banderas
Posts: 12
Downloads: 39
Uploads: 0
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Wow !! ... that is some map. I have been following the stock map for routes (top left corner of Map Screen) and been fairly successful with GWX - BUT that was until I loaded SH3Commander before my latest patrol - from Lorient West then North to BE > AL > AM > BE > CF > DH (refuelled @ Corrientes) > DI > EJ > EK > DU > DH and seen 1 Neutral Med.Cargo in DH and 3/4 planes in EJ/EK but not one Map Report Icon was seen) & lingered, criss-crossing the chokepoints, as you say. So, I am going to refuel @ Corrientes and head North via chokepoints once more. Could my SH3C settings be causing me grief, something I am missing/forgetting? |
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#3 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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I must admit that I made a personal change in the file SilentHunterIII\Data\Cfg\contacs.cfg
I increased the display range to radio contacts to 750 km. Default ranges are too restrictive in my humble opinion. When BdU sends out intel on units in your vicinity I doubt it was that much pinpoint to your location. This way, or with a wider area if you will, you have your own choice to make if you can reach it in time.
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My site downloads: https://ricojansen.nl/downloads |
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#4 | |
Swabbie
![]() Join Date: Oct 2012
Location: by the North Saskatchewan River but winters in the Bahia de Banderas
Posts: 12
Downloads: 39
Uploads: 0
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![]() Quote:
Thx for the tip, will try that little adjustment. Finally received a Map Contact Report (after a tank & a 1/2 of gas ![]() ![]() |
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#5 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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I try to follow the historic orders given by the B.d.U., in terms of ordered patrol lines and grids. Quite astonishing to notice, how historically correct the game engine is in that regard ...
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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