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Old 02-27-20, 11:00 AM   #1
John Pancoast
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I'm not at my sh3 computer, but I believe the renown values are also found in your basic.cfg file.

Someone correct me if wrong.
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Old 02-27-20, 12:02 PM   #2
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Originally Posted by John Pancoast View Post
I'm not at my sh3 computer, but I believe the renown values are also found in your basic.cfg file.

Someone correct me if wrong.
This works for most Mods but for some reason editing renown in the Basic.cfg file does not seem to affect the CCoM super mod. No idea why.

-C
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Old 02-27-20, 12:04 PM   #3
John Pancoast
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Originally Posted by Randomizer View Post
This works for most Mods but for some reason editing renown in the Basic.cfg file does not seem to affect the CCoM super mod. No idea why.

-C
Thanks for the info. !
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Old 02-27-20, 01:49 PM   #4
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Each ship and plane has a cfg file that has a renown setting for if you destroy it. If "friend", it subtracts and if foe, it adds. Different mods do change those values.
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Old 02-27-20, 02:32 PM   #5
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Each ship and plane has a cfg file that has a renown setting for if you destroy it. If "friend", it subtracts and if foe, it adds. Different mods do change those values.
With the CCoM it's the renown cost for torpedoes that seems impervious to modding away. Zero all renown costs for all torpedo entries in the Basic.cfg, fire up the mod and the costs are still there when you fit out your boat. I have been unable to find other files where torpedo renown costs might live.

-C
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Old 02-27-20, 03:23 PM   #6
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I cannot find my copy of CCoM just yet, but are you referring to the section of the Basic.cfg file, toward the bottom, with the "[TORPEDO_TYPE*]" sections, where the "*" refers to the number of each torpedo? Be mindful of the Dates down there...
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Old 02-27-20, 11:38 PM   #7
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Originally Posted by propbeanie View Post
I cannot find my copy of CCoM just yet, but are you referring to the section of the Basic.cfg file, toward the bottom, with the "[TORPEDO_TYPE*]" sections, where the "*" refers to the number of each torpedo? Be mindful of the Dates down there...
No need to mess with the dates but inputing a value of zero as the renown cost for every item and upgrade in the Basic.cfg file still exhibits renown costs. The editing actually took some time, term searching for "renown", examining the context of every hit and then editing the existing value to zero. Rinse and repeat - a lot... Doing exactly the same edits in the GWX3 Basic.cfg works as intended, that is zero renown costs for torpedoes and upgrades when in the Bunker.

No idea why the Basic.cfg edit works with GWX but not CCoM. Renown is not an issue with NYGM. Presumably in CCoM the renown values are kept elsewhere but I cannot figure out where as yet.

I think that the whole renown as career currency idea is silly and tiresome but it is not a game-breaking irritant. The only Renown in the game that is of interest mounts six-15" guns and makes a great target.

-C
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