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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 50
Uploads: 0
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![]() ![]() Yeah, I know, I've been a silent reader for quite a while now^^ |
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#2 |
Ocean Warrior
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One nice thing about NYGM is that it has several good gameplay aspects that require a mod to be in GWX.
Not that they can't be in GWX, but requires a separate mod vs. being part of the megamod package already.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#3 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
Uploads: 0
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Just got back into SH3, but in the past, GWX was always my go to. Decided to try LSH this time and I think it's fantastic. It does what the name says, makes the world feel more alive. Bombing raids on ports while you're getting underway, more activity in the North Sea (which I appreciate as a type II captain in 1939/early 1940). Ship interiors for Type II and Type VII as default, etc. Very impressed so far.
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#4 |
Navy Seal
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You may give a try to Ccom12 also...same creator of LSH, but With more features than LSH...awesome ships, awesome campaigns with life everywhere
![]() You have to start campaign at the training flotilla, and for each sub change too. All equipments are limited along the war included torpedoes... Just a hint ![]()
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#5 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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I like this tread is very interesting.
I find nygm much hard.much traffic in Atlantic and very void in the coast and south. All from last nygm is more aggressive. Get into a convoy by a side is extremely complex compared to gwx is lsh. I'm not sure in wac. I didn't try ccom. One thing I think is not than good in nygm is base bombardment and the lack of some historic petted than were raided. Gwx also have 2 things no one should archive: travel to penang and black Sea. I have had much good comments from ccom, is really so good to pick?
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#6 |
Navy Seal
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Only way to know it is to try it
![]() All depending your favorite gameplay, but it reach what i personally like for SH3. The only big downside of this mod is no torpedoes are automatically loaded while in bunker...many times had to restart patrols because of empty slots! And when refueling rearming at a Milchkuw you’ll have only 4 torpedoes (make sure the red slots are empty!) Not to say singles missions are not playable because of no torpedoes loaded... Ccom12 is only for career mode.
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#7 | |
Ocean Warrior
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![]() Quote:
NYGM ships are usually 700 meters apart while GWX's are usually 1000.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#8 | |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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![]() Quote:
Space also is interesting point for me a compact is much easy to attack. Errors have lees effect in 1/4 scale of convoy. And nygm destroyer drop charges for more time if get a pin from gw.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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