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Old 02-04-20, 12:29 PM   #1
Levyathan89
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Yeah, I know, I've been a silent reader for quite a while now^^
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Old 02-07-20, 03:04 PM   #2
John Pancoast
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One nice thing about NYGM is that it has several good gameplay aspects that require a mod to be in GWX.

Not that they can't be in GWX, but requires a separate mod vs. being part of the megamod package already.
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Old 02-07-20, 03:15 PM   #3
gord96
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Just got back into SH3, but in the past, GWX was always my go to. Decided to try LSH this time and I think it's fantastic. It does what the name says, makes the world feel more alive. Bombing raids on ports while you're getting underway, more activity in the North Sea (which I appreciate as a type II captain in 1939/early 1940). Ship interiors for Type II and Type VII as default, etc. Very impressed so far.
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Old 02-15-20, 01:44 AM   #4
Fifi
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You may give a try to Ccom12 also...same creator of LSH, but With more features than LSH...awesome ships, awesome campaigns with life everywhere
You have to start campaign at the training flotilla, and for each sub change too.
All equipments are limited along the war included torpedoes...
Just a hint
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Old 04-22-20, 11:21 AM   #5
Aquelarrefox
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I like this tread is very interesting.
I find nygm much hard.much traffic in Atlantic and very void in the coast and south. All from last nygm is more aggressive. Get into a convoy by a side is extremely complex compared to gwx is lsh. I'm not sure in wac. I didn't try ccom.
One thing I think is not than good in nygm is base bombardment and the lack of some historic petted than were raided.
Gwx also have 2 things no one should archive: travel to penang and black Sea.
I have had much good comments from ccom, is really so good to pick?
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Old 04-22-20, 11:49 AM   #6
Fifi
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Only way to know it is to try it
All depending your favorite gameplay, but it reach what i personally like for SH3.
The only big downside of this mod is no torpedoes are automatically loaded while in bunker...many times had to restart patrols because of empty slots!
And when refueling rearming at a Milchkuw you’ll have only 4 torpedoes (make sure the red slots are empty!)
Not to say singles missions are not playable because of no torpedoes loaded...
Ccom12 is only for career mode.
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Old 04-22-20, 12:34 PM   #7
John Pancoast
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Quote:
Originally Posted by Aquelarrefox View Post
I like this tread is very interesting.
I find nygm much hard.much traffic in Atlantic and very void in the coast and south. All from last nygm is more aggressive. Get into a convoy by a side is extremely complex compared to gwx is lsh. I'm not sure in wac. I didn't try ccom.
One thing I think is not than good in nygm is base bombardment and the lack of some historic petted than were raided.
Gwx also have 2 things no one should archive: travel to penang and black Sea.
I have had much good comments from ccom, is really so good to pick?
It's not hard to smack a NYGM convoy from the side either, but they are setup with different spacing vs. GWX's
NYGM ships are usually 700 meters apart while GWX's are usually 1000.
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Old 04-22-20, 01:47 PM   #8
Aquelarrefox
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Quote:
Originally Posted by John Pancoast View Post
It's not hard to smack a NYGM convoy from the side either, but they are setup with different spacing vs. GWX's
NYGM ships are usually 700 meters apart while GWX's are usually 1000.
Destroyer serch you better and you need to have much periscope dicipline, nygm ships spot you much easy even in night. im sure becouse i have to be more carfull when i move it from gw, nygm sensors of ships are wide sensitives.
Space also is interesting point for me a compact is much easy to attack. Errors have lees effect in 1/4 scale of convoy.
And nygm destroyer drop charges for more time if get a pin from gw.
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