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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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Yes, please!
Upload the NYGM version! |
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#2 |
Stowaway
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All 3 compatible versions (including NYGM Tonnage War mod v2.0) can be downloaded here:
http://rapidshare.de/files/22841919/...1.01b.zip.html Last edited by nvdrifter; 06-12-06 at 01:31 AM. |
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#3 | |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
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nm.. BUT this does not interefere with the new uboot damage zones right? Just changes uboot repair times? I hope it doesnt change the damage on NYGM too much. Maybe Der Teddy can work off this and come out with something qucik. NV.. U have created something wonderful |
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#4 | ||
Stowaway
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#5 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Muchos Thancos Hombre!
Keep workin' your voodoo!:hmm: |
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#6 |
Stowaway
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Patrol report- Febuary 12, 1944
Was cruising at snorkel depth off the west coast of England. Struck a mine. Took heavy damage and flooding to bow quarters, command room, radio room, and conning tower. Light damage was reported in the diesel and electric engine room. Flooding caused us to sink to the seabed. Tried to maintain snorkel depth, but could not. Main pump, periscopes, radar, flak guns, early warning, hydrophones, and radio all took very heavy damage. Fortunately, the diesel engines, rear batteries, and fuel tank sustained only light damage. Unfortunately, the forward batteries were destroyed upon striking the mine. It took about 30 hours to complete all repairs, with the damage control team working non-stop. Luckily, we were not detected during the time we were disabled. Also, no crew injuries were reported (amazingly). We are now limping our way back to Lorient. Cannot complete patrol. The crew was highly stressed, but performed their duties well. They should all be commended for saving our disabled boot. Last edited by nvdrifter; 06-10-06 at 10:26 PM. |
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#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Wow seems to be working well
![]() 30 hours off the west coast eh - lucky you didnt attract half the RN with all that repair noise :rotfl: |
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#8 | |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Quote:
I think it's fair to say that this is the feel & scenario you worked towards. Amazing story and mod! Say mate, what's your setup...mod wise! |
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#9 | ||
Stowaway
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#10 |
Stowaway
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Patrol report (from the grave)- Febuary 15, 1944
While limping home after surviving a brutal collision with a mine a few days before, we were detected near the southern coast of England by a British destroyer. We were heavily depth charged by 2 or 3 destroyers. Heavy flooding and damage once again sent us sinking to the sea floor. Disabled and blind, we still weren't ready to give up. But our boot couldn't take much more of this abuse. Our front and rear batteries were destroyed, starboard diesel engine destroyed, radios and other equipment either disabled or destroyed. We also had 5 crew casualties. The flooding was growing worse and worse, as were the depth charge attacks. After much discussion, we decided to surface. We blew our tanks and popped to the surface. Before any of the crew could abandon ship, we were rammed by a destroyer, with a loss of all hands. This was a our first and last patrol. May our souls rest in peace. Last edited by nvdrifter; 06-11-06 at 04:44 AM. |
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#11 |
Captain
![]() Join Date: Jun 2004
Location: stoke-on-trent, UK
Posts: 492
Downloads: 105
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Gentlemen,
obviously at times it can be difficult to make every mod compatible with everything else. This is further complicated by the fact that most SH3 users prefer a fairly personalised set-up. For example, I consider the more realistic sinking times provided by the NYGM mod vital, but could not care less about the tonnage war part as I only use the campaign system to create missions, and am not particularly bothered about promotion etc, and find the stock renown ok. As a result I use the pre-tonnage war version of NYGM in my setup. Now I hit a problem, as I consider the new damage/repair times mod equally vital, but the files do not correspond with my old NYGM equivalents. Solution: download 'winmerge', a superb utility that lets you compare any two files side-by-side, identifies differences, and enables you to copy those changes from one file to the other. At the same time it makes a backup copy of the original file. The changes made to the config files by the repair mod seem pretty obvious to me, so anyone wishing to introduce it to an existing mod can do so with winmerge in about five minutes. Change the files, stick them in a jones mod folder, and away you go with complete reversibility if required. |
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#12 | |
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
Downloads: 0
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#13 | ||
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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#14 | |
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
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#15 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Cool thing Noob!
You could post the results if you like. ![]() |
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