![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
|
Thread Tools | Display Modes |
|
![]() |
#1 | |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
|
![]() Quote:
I'll still try it. I might love that since I play with no external cams. Adds some tension. |
|
![]() |
![]() |
![]() |
#2 | |
Navy Seal
![]() |
![]() Quote:
I didn’t want to make this mod for newbie you know, it’s really boring to stay undetected for ever in any circonstances ![]() I wanted to close reality in the possible matter with a PC...that’s why new version 4 will be...harder for newbies ![]() Version 3 was kind of game for newbies ![]() The tip with the new periscope detection is to raise a bit (at sea level - kind of hard when waves ![]() When detected, cargo will start to zigzag and open fire (from 1941) if you are within its firing area...
__________________
|
|
![]() |
![]() |
![]() |
#3 | |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
|
![]() Quote:
![]() There is difficult, then there is tedious. Are you saying that they won't see periscope in vanilla? x_x |
|
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() |
![]()
In stock OM they don’t see my periscope until VERY close...
And in Dark Water previous versions, type VII and IX periscopes were...invisible for AI! ![]() Now it is fixed.
__________________
|
![]() |
![]() |
![]() |
#5 |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|