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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Letting our crew doing the job is perfect...they know how to aim far better than us
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#2 |
CTD - it's not just a job
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You could also experiment with your technique, if you are insistent upon doing it yourself, by using the "SS02 Artillery" mission file in the Submarine School. It displays on the Submarine School list as "Artillery Training", and puts you on the surface near some merchant vessels that shoot at you, and then some planes that attempt to bomb and strafe you. It is much easier to get through that in Stock than TMO, which is easier to do than RFB, since TMO adds difficulty with a bumped-up AI, and RFB adds "weakness" to your sub's 'armor' level, so you'll be sunk rather quickly (even in wTw) if you and your crew aren't on their toes... and it will give you an idea of what to expect in a career if you don't avoid surface engagements of all kinds - especially with airplanes.
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"...and bollocks to the naysayers" - Jimbuna |
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#3 |
Run silent, run deep
Join Date: Jun 2016
Posts: 225
Downloads: 59
Uploads: 0
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FWIW, I avoid airplanes, diving when they're spotted..
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#4 |
Sonar Guy
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Even with elite crews manning 2x 40mm, we've never downed an incoming Zero and very few of anything else on their inbound runs, even on one memorable jag where we shot down 25-30 aircraft following the Battle of the Philippine Sea.
For that matter, how can we get the 5" crews to engage with their weapons? It seems to be only a manual option, so I use the AA shells as a reserve for surface attack. ETA: apparently the "Target Incoming Aircraft" isn't to save ammo, but necessary for the crew to really figure out you what you want. They'd always fired before, but hitting that command has resulted in several inbound Zero kills. Go figure. Last edited by Mios 4Me; 11-12-19 at 07:32 PM. Reason: last paragraph |
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