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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
中国水兵
![]() Join Date: Jun 2010
Location: Germany
Posts: 270
Downloads: 3
Uploads: 1
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Look in "SH3:\data\Cfg\AirStrike.cfg": "Enemy Air Strike Probability Increase on Radio Messages Sent=" If you are detected, enemy See-units (Destroyers, Speed-boats, Trawlers) in Range will run highspeed to your area also. You can only break this sittuation by submerge and try to hide you for a while from any enemy sensors. Keep in mind, Snorkel and Periscope can be detected. Greetings. |
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#2 | |
Torpedoman
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I know the radar can detect the snorkel! If I detect a convoy or more warships I can send a contact report. If I detect only a merchant I can not send a contact report... still a mistery ![]() Thank you for your answers and information, when you are new there are many things you have to learn. However, the three received messages are boring: "Keep up the good work" or "Be more agressive" and after you have left without the torpedoes: "Return to home". Last edited by Noobicum4Ever; 07-27-19 at 07:10 AM. |
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#3 | |
Ocean Warrior
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__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#4 | |
Ocean Warrior
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That wasn't possible until the 1970s iirc.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5 | |
Torpedoman
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source: https://uboat.net/allies/technical/uk_radars.htm |
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#6 | |
Ocean Warrior
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__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7 |
Torpedoman
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This means that you have right!
BTW why to chose GWX and why NGYM? |
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#8 |
Ocean Warrior
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Is this question to me ?
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#9 |
Torpedoman
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If you want to answer it is!
Silent Hunter 3 manual, page 55: Radar Used by both aircraft and escorts, radar can detect a target miles away, muchbeyond your visual range. (...) Advances in technology led to even the snorkel head being detectable towards the end of the war. |
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