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#1 |
Subsim Diehard
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I've figured it out.
1. Create a Automatic Global Trigger with the triggering criteria = "Current controllable is (X)". 2. Make the trigger create a dynamic group called "Side X Labels and Goals" 3. Place all labels and goals for that side in the trigger. Whenever you choose that as a platform it will spawn all the labels and goal triggers for that side. ![]()
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"Seek not to offend or annoy... only to speak the truth"-a wise man Last edited by LoBlo; 06-03-06 at 05:58 PM. |
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#2 | |
Eternal Patrol
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#3 |
Ocean Warrior
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So, does this mean than mission designers can now make maps that have different Nav Map notations for each side?
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#4 |
Subsim Diehard
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Yep, that's exactly what it means. NavMap lables can be in dynamic groups too.
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#5 | |
Eternal Patrol
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It's only working when you have two different platforms with different tasks, and put them in a dynamic group with one to show in the game. |
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#6 | |
Subsim Diehard
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![]() you mean in multiplayer whenever two sides coexist? I'm not sure if each side will see the others labels in a MP game.... Someone will have to try it out and tell me. Ideally then each player will only see his/her sides NavMap label. Works perfect in singleplayer though.
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"Seek not to offend or annoy... only to speak the truth"-a wise man Last edited by LoBlo; 06-05-06 at 11:34 AM. |
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#7 | |
Eternal Patrol
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![]() Last edited by Fish; 06-05-06 at 11:39 AM. |
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