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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Looking good Kapuhy !
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#2 |
Bilge Rat
![]() Join Date: May 2019
Posts: 1
Downloads: 1
Uploads: 0
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With What you are doing with SH5 after all these years i cant imagine what you do with Uboat once its finished what with Actual Campaign impact like your actions changing ammount of supplies in Britain Etcetera
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#3 |
Eternal Patrol
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Outstanding!
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Hi Kapuhi,
very nice aircraft textures ![]() Alas, to contemplate these pictures in the game I would be dead soon because plane must be close and overflying my sub... ![]() Strange thing: I never saw any bombs dropped from planes, I wonder if this is rendered in the SH5 grafics ? |
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#5 | ||
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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Hey guys, thanks!
![]() A small update from this weekend - it's Hurricane season: Egypt: ![]() Free French: ![]() Portugal: ![]() USSR: ![]() Turkey: ![]() Yugoslavia: ![]() Quote:
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------------------------- I am struggling to find a workaround for a problem - despite switching material name from "skin" to "cfg#TXRskin" as Gap suggested in this post, LOD file seems to ignore other textures. This happens to Catalina model as well (only aircraft I know to use multiple textures in stock game): So far only way I found to work is to remove LOD file altogether. Even overwriting it with copy of full resolution GR2 file doesn't work, which suggests the issue is not with GR2 file but the game being configured to ignore additional textures with all LOD files. Another way that would probably work is creating a separate folder with main and LOD GR2 files for every texture version, but I suspect this might be quite taxing for game engine. Last edited by kapuhy; 05-16-19 at 04:00 PM. |
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#6 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Ehi, nice work kapuhi.
Probably you are already aware about that website, but I think that wings palette has the largest online collection of aircraft drawings, featuring most warplanes from WWI to modern and portraying them with the paint/camo schemes of various Air Forces and sometimes even Wings and Squadrons using them. A precious resource for scale and 3D modellers and for photoshop artists ![]() |
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#7 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#8 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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#9 | |
Duplicate account
![]() Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
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Here are my latest modding works for this game: https://www.racedepartment.com/downl...res-mod.38363/ https://www.racedepartment.com/downl...res-mod.38248/ https://www.racedepartment.com/downl...res-mod.38173/ |
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#10 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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- aircraft has separate main and LOD models (named, for example, Thisplane.gr2 and Thisplane_LOD.gr2) - aircraft has two or more textures (for example, it is used by several countries and each country has its own camouflage) Normally, in GR2 file you can set texture name to cfg#TXRskin which tells the game to check units cfg file in roster folder for which texture to use. If no texture is specified or the above naming convention not used, plane uses default texture. Except this does not work for LOD gr2 file, so when (like in my example) when a plane that which has American texture by default, but cfg file tells it to use British one, gets far enough away for the game to switch to simplified LOD model - British texture is replaced by American (default). If there's no separate LOD model (even with the same textures used) the plane uses correct camouflage at every distance. I don't see how changing texture's mipmaps would help, but if you know of a way I'd be grateful for explaining it because this problem is not only causing trouble with multitextured planes, but also prevents us from making varied, colourful skins for merchant ships. Solving it would be great. |
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