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Old 05-11-19, 04:51 AM   #1
vdr1981
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Looking good Kapuhy !
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Old 05-13-19, 08:52 AM   #2
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With What you are doing with SH5 after all these years i cant imagine what you do with Uboat once its finished what with Actual Campaign impact like your actions changing ammount of supplies in Britain Etcetera
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Old 05-13-19, 09:31 AM   #3
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Outstanding!
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Old 05-13-19, 01:23 PM   #4
XenonSurf
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Hi Kapuhi,
very nice aircraft textures


Alas, to contemplate these pictures in the game I would be dead soon because plane must be close and overflying my sub...
Strange thing: I never saw any bombs dropped from planes, I wonder if this is rendered in the SH5 grafics ?
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Old 05-15-19, 01:55 AM   #5
kapuhy
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Hey guys, thanks!

A small update from this weekend - it's Hurricane season:

Egypt:

Free French:

Portugal:

USSR:

Turkey:

Yugoslavia:


Quote:
Originally Posted by XenonSurf View Post
Alas, to contemplate these pictures in the game I would be dead soon because plane must be close and overflying my sub...
I'd hate for my last thought to be "Hey, these textures are all wro..."

Quote:
Originally Posted by XenonSurf View Post
Strange thing: I never saw any bombs dropped from planes, I wonder if this is rendered in the SH5 grafics ?
It is. In test mission I've created to take aircraft screenshots, I've seen them drop bombs on ships.


-------------------------
I am struggling to find a workaround for a problem - despite switching material name from "skin" to "cfg#TXRskin" as Gap suggested in this post, LOD file seems to ignore other textures. This happens to Catalina model as well (only aircraft I know to use multiple textures in stock game):



So far only way I found to work is to remove LOD file altogether. Even overwriting it with copy of full resolution GR2 file doesn't work, which suggests the issue is not with GR2 file but the game being configured to ignore additional textures with all LOD files. Another way that would probably work is creating a separate folder with main and LOD GR2 files for every texture version, but I suspect this might be quite taxing for game engine.

Last edited by kapuhy; 05-16-19 at 04:00 PM.
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Old 05-19-19, 11:10 AM   #6
gap
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Ehi, nice work kapuhi.

Probably you are already aware about that website, but I think that wings palette has the largest online collection of aircraft drawings, featuring most warplanes from WWI to modern and portraying them with the paint/camo schemes of various Air Forces and sometimes even Wings and Squadrons using them. A precious resource for scale and 3D modellers and for photoshop artists
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Old 05-19-19, 04:59 PM   #7
gap
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Quote:
Originally Posted by kapuhy View Post
I am struggling to find a workaround for a problem - despite switching material name from "skin" to "cfg#TXRskin" as Gap suggested in this post, LOD file seems to ignore other textures. This happens to Catalina model as well (only aircraft I know to use multiple textures in stock game):



So far only way I found to work is to remove LOD file altogether. Even overwriting it with copy of full resolution GR2 file doesn't work, which suggests the issue is not with GR2 file but the game being configured to ignore additional textures with all LOD files. Another way that would probably work is creating a separate folder with main and LOD GR2 files for every texture version, but I suspect this might be quite taxing for game engine.
That's odd. Which aircraft are you trying to fix?
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Old 05-19-19, 05:23 PM   #8
kapuhy
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Quote:
Originally Posted by gap View Post
That's odd. Which aircraft are you trying to fix?
As far as I can tell it happens with every single .gr2 plane. In clear TWoS only one to use 2 textures is Catalina, so perhaps it's the best plane for testing this issue.
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Old 03-22-21, 09:00 PM   #9
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Quote:
Originally Posted by kapuhy View Post
Hey guys, thanks!

A small update from this weekend - it's Hurricane season:

Egypt:

Free French:

Portugal:

USSR:

Turkey:

Yugoslavia:




I'd hate for my last thought to be "Hey, these textures are all wro..."



It is. In test mission I've created to take aircraft screenshots, I've seen them drop bombs on ships.


-------------------------
I am struggling to find a workaround for a problem - despite switching material name from "skin" to "cfg#TXRskin" as Gap suggested in this post, LOD file seems to ignore other textures. This happens to Catalina model as well (only aircraft I know to use multiple textures in stock game):



So far only way I found to work is to remove LOD file altogether. Even overwriting it with copy of full resolution GR2 file doesn't work, which suggests the issue is not with GR2 file but the game being configured to ignore additional textures with all LOD files. Another way that would probably work is creating a separate folder with main and LOD GR2 files for every texture version, but I suspect this might be quite taxing for game engine.
I think it's not about the LOD at all. The whole problem lies in the MipMaps DDS texture. I save in MipMaps 8 and this is quite enough to display the texture while reducing the visibility of the model. I have already encountered similar problems when I modified the games of the series in F1 Codemasters.
Here are my latest modding works for this game:
https://www.racedepartment.com/downl...res-mod.38363/
https://www.racedepartment.com/downl...res-mod.38248/
https://www.racedepartment.com/downl...res-mod.38173/
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Old 03-23-21, 02:55 AM   #10
kapuhy
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Quote:
Originally Posted by U-190 View Post
I think it's not about the LOD at all. The whole problem lies in the MipMaps DDS texture. I save in MipMaps 8 and this is quite enough to display the texture while reducing the visibility of the model. I have already encountered similar problems when I modified the games of the series in F1 Codemasters.
Hi, thanks! I'm not sure I do quite follow though. The problem I described only happens when:

- aircraft has separate main and LOD models (named, for example, Thisplane.gr2 and Thisplane_LOD.gr2)
- aircraft has two or more textures (for example, it is used by several countries and each country has its own camouflage)

Normally, in GR2 file you can set texture name to cfg#TXRskin which tells the game to check units cfg file in roster folder for which texture to use. If no texture is specified or the above naming convention not used, plane uses default texture.

Except this does not work for LOD gr2 file, so when (like in my example) when a plane that which has American texture by default, but cfg file tells it to use British one, gets far enough away for the game to switch to simplified LOD model - British texture is replaced by American (default).

If there's no separate LOD model (even with the same textures used) the plane uses correct camouflage at every distance.

I don't see how changing texture's mipmaps would help, but if you know of a way I'd be grateful for explaining it because this problem is not only causing trouble with multitextured planes, but also prevents us from making varied, colourful skins for merchant ships. Solving it would be great.
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