![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#26 | ||
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
|
![]() Quote:
Quote:
The only way around that is to remove the tension and be explicit that you know you’re convoy is going to be attacked and roughly when. I think, where most game designers fail, is that they spend too much time on pretty graphics and nowhere near enough time on making a smart AI/NPC enemy. I know from personal experience how hard that can be, but it doesn’t mean it shouldn’t be just as important as good graphics, and far more important than god-rays, bloom, lens flares and bow wave dynamics. There’s no easy and complete answers. Some - like me - who could do a 4 hour mission, would love the chance to picking which convoy to target - or even as I suggested, having to intercept a sound contact only to find it’s not a valid target and have to find another, but in Wolfpack in real-time that’s a long long mission. With no saves (for some) that becomes a huge obstacle or a game killer. I think when the real missions and campaign comes in then more variety especially carefully curated missions will help, but I still can’t see a good PVP gameloop that doesn’t destroy part of what makes Wolfpack so good and unique (the tension and slow build). I accept your points about its who you play with, and for someone like you with exposure and a community of like minded people, it wouldn’t be hard to find some good players, but we’re not all as lucky as that and sometimes randoms are all we can get. I know my fun with this game is proportional to how good of a Crew I have and how well we all behave, but that’s not easy to find. After reading many ‘comments’ about Wolfpack and Uboat, it always seems to keep coming back to the fact that some people just want SH3 with co-op and PVP, modern graphics and nazi flags, and nothing will ever be accepted for what they can offer, unless they offer that. Considering the long drought we’ve had for sub games and then we’ve had three in less than two years I’d say we’re doing pretty well. Although I wouldn’t mind dangerous waters 2 ![]() |
||
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|