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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
Uploads: 0
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I didn't see the decoy launcher in the aft torpedo room. What is it near?
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#2 | |
Watch
![]() Join Date: Mar 2015
Posts: 28
Downloads: 91
Uploads: 0
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Can't confirm but try right clicking on the |
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#3 |
Subsim Aviator
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Faster Crash Dive - when an aircraft or warship etc is spotted and a quick crash dive is needed, it may take an agonizingly long time for your chief engineer to run from wherever he is to the ballast valves and operate them. so follow these steps instead of ordering a crash dive from the depth gauge.
(1) press the space bar to pause the game (2) select whichever officer is standing at the navigation table (3) order that officer to operate the ballast valve (4) NOW order the crash dive. (5) set engine telegraph to fastest possible speed. (6) resume normal game speed You'll be under in a more reasonable 20-25 seconds
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#4 | |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#5 |
Sonar Guy
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I wish i knew what you guys are doing.I can't even get down the hatch! wish there was some instructions. I never played the 'sims'
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win 10 64-msi-32gig cosair ddr4-ryzen9-5600evga gtx3060-corsair850watt-2-ssd 500 gig drives 1m2 1tig |
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#6 |
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
Uploads: 0
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It has nothing to do with the sims, it's just an oversimplified and lazy comparison in my opinion based on the visuals of the game. Watch some youtube streams. Select an officer and right or left click on the object that you want him to interact with. You want him to keep track of your navigation? Click on an officer (various ways to do this) and then left click on the navigators table, or right click for more options.
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#7 |
Sonar Guy
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the thing is I see the ladder icon left clickand use the s-key to desend? all I keep doing is opening and closing the the hatch there is a lot of nickel and dime bs to go through but i will keep trying.
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win 10 64-msi-32gig cosair ddr4-ryzen9-5600evga gtx3060-corsair850watt-2-ssd 500 gig drives 1m2 1tig |
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#8 |
Ensign
![]() Join Date: May 2005
Location: Suomi Finland
Posts: 225
Downloads: 365
Uploads: 6
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This does not warrant a mod imho since the game gets updated daily it seems.
But I've made a guide anyways. https://steamcommunity.com/sharedfil...?id=1741765523 Mainly because my career save files didn't load so I had to dig into those files and figure out about the console just so I could get my game to same level I had it before. Plus, I loove shenanigans in my single player games. ![]() |
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#9 |
Watch
![]() Join Date: Feb 2020
Posts: 26
Downloads: 36
Uploads: 0
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Good tips thanks all o7
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#10 |
Fleet Admiral
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Hey, what's the latest and or best walk through, since they've made updates to the game?
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#11 |
Bilge Rat
![]() Join Date: Mar 2017
Location: Curled up in the Battery compartment of a Balao class
Posts: 1
Downloads: 5
Uploads: 0
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I've got several hundred hours put in..always played SH4 to the point my room was entirely dedicated to it. Happy to see more depth in this game and wanted to share a few tips:
1. If you are in shallow water, keep an eye on the top right corner of your depth to keel. If an enemy patrol is coming, you'll spot them before they come upon you. I like to keep my deck awash to hide my profile better..this helps on missions where you need to drop off a spy, weather station, attack a port. Your crew will spot the smoke stacks. Pause the game, Alarm, rig for silent running(blue lights), assuming you are stopped set telegraph to STOP, set depth to Depth To Keel, set dive planes to manual, turn off gyro, and make sure the radio op is on the hydrophone. 8/10 times this always works. It does feel a bit scary watching an enemy war ship chug over top of you. If they spot you, just floor it and scrap along the bottom. They will have a wide turning radius anyways. YOU WILL ALWAYS ENCOUNTER THE TASK FORCE AT BEAR ISLAND. THIS TACTIC WORKS FANTASTIC WITH EARLY WAR SONAR. 2. Cut it in a 90 when you are about to be charged. Keep a good fair distance, playing with your depth and sound. It works if you go silent running and dive deeper, then cut into a 90 degree angle. This tactic also works with convoys, especially if a war ship sniffs you out. Of course the idea is to never put yourself into that position in the first place. A good note with this tactic is if the warship is heading towards or away, you'll be in his hydrophone blind spot. So exploit it by going as quiet as you can to make a good get away. This also works by just hiding in the convoys rear blindspots until you are ready to strike. 3. When in an encounter where you must surface. Get a fair distance away and put a preference to electric engines (should be the first tick back on the telegraph) deck awash and ride on the electric for awhile. This lowers your chances of being spotted when you surface. Your Diesel engines make lots of noise and will push smoke that attracts attention. 4. Vet your crew. If you get in a high risk situation, one guy freaking out will cause a mess. If he does it once and reveals a bad personality trait, just toss him from the crew. It's not worth keeping him around when you are in a tight situation. After about my 5-6th patrol, I weeded out any anxious ones. A good way to tell if the person you recruit is going to be worth it, just read their little bio. 5. During mine laying missions, avoid encounters and load them mines....I was a noob who didn't know any better. 6. Make sure to have a radio officer on the hydrophone while deck awash or on the surface. It has a greater range than visual sight. I like to manually rotate him at times. 7. Ensure each shift has proper coverage and two floaters. That guy will probably be the sixth person and keep him fresh. I like to sort of give him three hours on, 5 hours of sleep, 3 hours anything and the rest as working where I think I'll need him. I also do it at random with another officer. This way these guys don't get tired quickly but also can cover other jobs needing to be done. Radio man or engineer would be the best option. Anyways Happy Hunting! |
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#12 |
Gefallen Engel U-666
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ThatHistoricSailor!
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"Only two things are infinite; The Universe and human squirrelyness?!! Last edited by Aktungbby; 11-25-23 at 02:05 PM. |
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#13 | |
Canadian Wolf
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Nice list ![]() |
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#14 |
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
Uploads: 0
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#15 |
Electrician's Mate
![]() Join Date: Sep 2002
Location: Great Lakes Area - Ohio
Posts: 131
Downloads: 62
Uploads: 0
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I created this comparison chart showing what happens when you assign additional crew members to various positions after assigning a leader to begin with..
Scroll down the image and you will see various buff and bonus descriptions except when a leader is assigned to the observation scope.. his rectangle for description is empy / no text. {The attack scope description is shown working ok) https://1drv.ms/u/s!AtHmw0Cbvn9ig1sN3JSjtxcWgQU8
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![]() You may find me on one of these teamspeak servers: Subsim.com - subsim.teamspeak3.com WWII Battleground Europe, Allied, - ts.wwiionline.com:9988 Elite Dangerous, Gamers Cove - 82.21.87.49 |
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