SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-06-19, 05:30 AM   #10
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
Default

Quote:
Originally Posted by tifonee View Post
Yes, me too, but the mission doesn't end and the game doesn't pass at the next step of campaign. whant must i do to continue with the campaign?

You realize that this thread was discussed 9 years ago?


Since then, the Open Horizon II mod, as well as the TWOS mod have certainly changed the units in the Med sea, also the Tonnage Bar requiring you to sink certain ships is gone, it's just about your total tonnage you sink now.
Historically seen, the Med sea didn't have large merchand ship convoys, but mostly war ship groups patrolling. They are difficult to anticipate for a good interception because faster than your sub. So even the 2010 comments here above may be incorrect if played wrongly.
XenonSurf is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:37 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.