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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: SHIV would be released with out online multiplay ? | |||
What ?? I will NOT buy a SHIV without online multiplay |
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12 | 9.60% |
This is terrible, but will still buy SHIV |
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9 | 7.20% |
Too bad, but no big deal |
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28 | 22.40% |
I don't care at all |
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17 | 13.60% |
Good, now the dev's have more time to code single play |
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59 | 47.20% |
Voters: 125. You may not vote on this poll |
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#1 |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
Uploads: 0
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What would be your reaction if ......
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#2 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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Online play has some relevance to the Atlantic with the wolfpacks, but the US wolfpacks were never very big, not more than 3 subs IIRC. Anyway online is meaningless for both SHIII and IV without a new Destroyer Command. Voted no big deal.
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#3 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
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Multiplayer vs. Multiplayer is what I and most of us want.
Multiplayer vs. AI (like SH3) is ho-hum (no better but sometimes worse than single campaign play) JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org Last edited by FAdmiral; 06-03-06 at 02:40 PM. |
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#4 |
Watch
![]() Join Date: Dec 2005
Posts: 20
Downloads: 0
Uploads: 0
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I'm craving some LAN co-op.
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#5 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
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Well, personally I'm not looking for a MP, so voted No big deal. I think Joea has a good point of view anyway.
-RC- |
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#6 |
Navy Seal
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No reaction whatsoever. I don't do multiplayer
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#7 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
Uploads: 0
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I had to vote..."Good, now the dev's have more time to code single play"
Only because I have no interest in multiplay in these games..Single play is where it is at. |
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#8 |
Stowaway
Posts: n/a
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Co-op doesn't interest me in the least, and since actual versus play is almost certainly not going to happen, I'd prefer them to concentrate on getting the game right.
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#9 |
Lucky Jack
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My vote went for Good, now the dev's have more time to code single play
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#10 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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No multiplayer = no sale.
Seriously if an 8 year old software such as falcon 4 can deliver dynamic single player missions (campaign) and multiplayer dynamic campaign there is absolutely no reason whatsoever for developers not including such a feature in sh iv. |
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#11 |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
Posts: 3,903
Downloads: 204
Uploads: 0
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To be fair though, SH3 had its fair share of multiplayer problems. Playing behind a router? Good luck.
Make a good single player game and I'll be a happy little Englander. Besides, there are still clans and the like that'll no doubt pop up, like Sturmgruppewulf I think for SH3. But yeah, my votes with the "no big deal" MP would be nice, but its not essential.
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Well, here's another nice mess you've gotten me into. |
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#12 |
Let's Sink Sumptin' !
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It's Solitaire for me too.
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![]() ![]() --Mobilis in Mobili-- Last edited by Torplexed; 06-02-06 at 10:11 PM. |
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#13 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Music City
Posts: 683
Downloads: 5
Uploads: 0
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More time to code single player.
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__________________
![]() Jack's happy days will soon be gone, To return again, oh never! For they've raised his pay five cents a day, But they've stopped his grog forever. For tonight we'll merry, merry be, For tonight we'll merry, merry be, For tonight we'll merry, merry be, But tomorrow we'll be sober. - "Farewell to Grog" |
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#14 |
Gunner
![]() Join Date: May 2006
Location: Death Valley
Posts: 97
Downloads: 0
Uploads: 0
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Why is it so hard to take a sub model, reskin it as a DD, add a few stations, write in surface only attributes, and then you have DD vs Sub multiplayer?
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#15 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 117
Downloads: 0
Uploads: 0
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Making a bug-free, balanced game from the DD point of view would take just as much work as doing the same from the sub's pov. It's hardly a matter of just "reskinning a sub model".
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