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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Machinist's Mate
![]() Join Date: May 2011
Location: Brasil * Rio de Janeiro
Posts: 125
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#47 | |
Machinist's Mate
![]() Join Date: May 2011
Location: Brasil * Rio de Janeiro
Posts: 125
Downloads: 759
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#48 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
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It is not compatible with lsh15 (it is for wac5.2) but you can try it with lsh15, the game will normally not crash (but you will have a lot of sreans and things displayed for wac5.2 instead of lsh15)
For the new LSH (release this or next year) perhaps i will do ARB widegui for LSH... |
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#49 | |
Machinist's Mate
![]() Join Date: May 2011
Location: Brasil * Rio de Janeiro
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#50 |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
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Hey Eric. Just to report some oddities of my install:
1. The long arm on my Attack Disc (the one shows proposed course to intercept) sometimes gets stuck. It will take a reload of mission to get it unstuck. 2. I still gets "no officer on helm" message. I am pretty sure I installed it correctly since everything else works fine. |
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#51 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
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1- For the disk, you still have a torpedo in the tube ? You have to :-)
2- Ctrl+page up and ctrl+page down are to activate uboat pegnants in base (anvar's mod) too. It is for this reason you have this message. If you delete theese commands, you will not can activate the pegnants but then no message any more. (You can do it yourself in the Commands_en.cfg file : at [Cmd418] delete Key0=0x22,Cc,"Ctrl+PgDn" and at [Cmd429] delete Key0=0x21,Cc,"Ctrl+PgUp" ) What I do in the mod is a compromise : keep the pegnants and reduce having the message. I only deleted page up and page down alone key (as it is written in instructions). theese 2 alone commands dont work for uboat pegnants any more so no message when press on page up or page down alone key. |
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#52 |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
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Hey Eric, I am a little confused about your first answer. I am talking about the longest pointer (needle) on the Attack Disc getting stuck (not able to move it around). So to get it unstuck, I need a torpedo in the tube?
Also, what are the default magnification levels for UZO (without using ctrl-mouse wheel)? There is no number on the scope. |
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#53 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
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yes to moove the needles (in particular the little) you need torpedo in tube and to moove the long needle (wich indicates the north at beginning) you have to go to periscopes or uzo and settle the view to the wanted bearing. then the long needle will indicate same bearing too.
2 zoom levels for uzo : x6 and x10 (with ctrl+mouse wheel, you can go freely from x1 to x12) |
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#54 |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
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I finally got how it works. You need click on a loaded torp tube and unlock TDC from periscope. Then you can move any needles anywhere you want. By the way, can we build in some shortcut keys to move those needles? Sometime mouse jumps around.
Also, UZO at x6, the fifth tick mark=5 while the fifth tick mark=10 on periscope. So when I measure something on UZO, do I need divide it by 2? |
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#55 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
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The disc and the needles work fine. Not need more complications lol.
Yes i think uzo is periscope x2 |
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#56 |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
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Btw, how do you zoom in/out on the navigation map when the game is paused?There used to be 2 buttons for zooming, but now there is none on top. Is there a shortcut key? I know mouse scroll doesn't work on navigation map but it works on attack map.
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#57 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
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Hi,
I never noticed that little trouble. It comes from the basis mod. I will see if i can add zoom+ and zoom- buttons. |
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#58 |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
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Hi Eric,
Another quick issue. I think either RAOBF wheel is not calibrated right or some of the ship dimension info is wrong. Can you test several ships: Converted Whale factory, Small troop transport, Pyroeus Ammo Ship? They seem to give wrong range info or length of the ship is wrong. My gut feeling is the ship info in recognition manual is wrong. Last edited by Wolfcat; 03-18-19 at 08:26 AM. |
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#59 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
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Hi,
that comes not from the raobf wheel. it is functional. it is still possible that comes from some wrong ships dimensions in the manuel recognitions... |
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#60 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Hi,
That comes not from the raobf wheel. it is functional. Yes it is possible that comes from some wrong ships dimensions in the manuel recognitions... |
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