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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
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there was a general lack of reliable sea charts during the war. if you review clay blair's silent victory or any authoritative account of naval operation you will read that fact time and again. even JFK makes reference to lack of reliable charts in PT109. some mods have maps available during play...they are activated by using the radio/comm gear. FOTRS Ultimate is one mega-mod that uses them and i cannot remember the others. so, it is possible to engineer charts into SH4. you have to acquire the charts and put them into the correct file format (tga, i believe) and then create a mod that activates them within the SH4 file structure. piece of cake, eh?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#2 | |
Navy Seal
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Using the radio button. Would be cool to get others charts ![]()
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#3 | |
Silent Hunter
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a graphic is a graphic. if you want a sea chart instead of convoy map, acquire the chart and then open a conversation with the modder to see if it can be included in the mega-mod.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#4 | |
Sonar Guy
![]() Join Date: Feb 2003
Location: Central Florida, USA
Posts: 377
Downloads: 38
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Every time I jump into a single play mission the first thing I'm wondering is.."OK how deep is the bottom here so I don't slam into the bottom in them middle of a crash dive?" Up until this thread I always thought doing a sounding for depth would give away my position when close to a convoy and escorts. Would still be some nice realism though when looking over charts to see actual depths of area. Didn't realize how sketchy charts where for this area at the outbreak of WW2. Thought with all the trade in the 1700s and with the influx of steamships up and down the China coast line there would have been a lot more.
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"Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport or lust or greed. Yea, he will murder his brother to possess his brother's land."- The Lawgiver "You know what the chain of command is? It's the chain I get and beat you with till you understand who's in command." -ME |
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#5 |
Eternal Patrol
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A part of the problem is that even if you had such a mod you still wouldn't know how deep the water is because the game doesn't have the actual water depths.
Side-note: Any fan will know that your second quote wasn't said first by you, but by Jayne Cobb on Firefly.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 | |
Sonar Guy
![]() Join Date: Feb 2003
Location: Central Florida, USA
Posts: 377
Downloads: 38
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I know anything over a 1000 feet is just stated so but whenever your in the shallows the game gives you the depth when asked.
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"Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport or lust or greed. Yea, he will murder his brother to possess his brother's land."- The Lawgiver "You know what the chain of command is? It's the chain I get and beat you with till you understand who's in command." -ME |
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#7 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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What he means is the actual depth in the real world and the depth in the game might or might not be the same in any given area. For example the west entrance to Kobe harbor in Osaka Bay might be 42 feet deep in the real world, but 60 feet in the game. The fathometer in the game gives you the distance from the keel to the bottom as they made it in the game, and if they tried to make the exact real world depths everywhere in the game they would still be programming it and might have it finished 200 years from now.
I suspect they made the destroyers ignore the fathometer ping because of necessity to use the fathometer, since you look at a chart that says 70 feet you have to subtract 15 to 17 feet on the surface or 50 to 66 feet submerged depending on what sub type and what depth you're running at - after all, the actual depth minus the keel depth is the issue, zero depth under keel is where you actually hit the bottom. The charted depths in the real world weren't accurate in WW2 for the simple reason that until submarines came along anything over 100 fathoms was "who cares?" The fathometer was invented sometime around 1925, prior to that they used lead lines cast at intervals to chart depths, and extrapolated between casts. Simplest way in the game is to take soundings any time you're not in dark blue water, sometimes if the depth is too shallow for evasion I just let those targets go and look for targets in deeper water. He who chickens and runs away, lives to chicken another day. ![]() |
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#8 | |
Sonar Guy
![]() Join Date: Feb 2003
Location: Central Florida, USA
Posts: 377
Downloads: 38
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From the water line or from the keel? Is your depth gauge already calculated for your draft?
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"Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport or lust or greed. Yea, he will murder his brother to possess his brother's land."- The Lawgiver "You know what the chain of command is? It's the chain I get and beat you with till you understand who's in command." -ME |
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#9 |
Navy Seal
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The sub captains had crap for charts, often using 20 year old National Geographic map inserts to figure out where they were. Soundings? Forget it! What we have in the game is magnitudes better than what they were stuck with.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#10 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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TGA or DDS, most of the main texture files use the DDS format. No idea where the texture is for the actual in-game map.
For trying to navigate using 200 year old Dutch charts based on some weird 14 1/2 inches to the foot unit, I read a hilarious description by an S-boat captain - Pigboat 39? Can't remember, anyway they ran aground in poorly charted waters at high tide, worked their butts off trying various things to lighten ship, eventually had to burn her where she was. I read some descriptions of navigating shoal waters in a couple of books about detecting mines with the new FM sonar (late war), common precaution was flooding down a few feet so if you did run aground all you had to do was blow ballast and back away. |
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