![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Lieutenant
![]() Join Date: Jun 2010
Location: Germany
Posts: 269
Downloads: 3
Uploads: 1
|
![]() Quote:
But thanks to VD's files now find out, this white zig-zack-pattern texture is actually the correct Damage-texture (Damage_metal_a.tga) but with many times concadenated to itself to each other and rotated by 45 degrees as intended. One small hole as Expl_mask01_a.tga in front and many copies of Damage_metal_a.tga as background but filles some great part or section of the ship-model. So it maybe have something todo with the 3D-model and its Texture-coordinates. I have never created a ship for SH3, so i'm not shure. I extracted the 3D-model with S3D, loaded into Anim8or, saved without touching the model, and reload into *.dat. Now these ugly white zig-zack-pattern is gone. But some Damage-textures are not shown or work as they should be. Greetings. |
|
![]() |
![]() |
![]() |
#2 | |
Admiral
![]() |
![]() Quote:
I'm seriously thinking about scrap this unit ![]() Best regards, Vd
__________________
![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
|
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
Ciao VonDos,
are Queen Mary's damage decals similarly messy? ![]() |
![]() |
![]() |
![]() |
#4 |
Admiral
![]() |
![]()
Hi mate!
Queen Mary damage decals appear to be ok: (From a YouTube user) Best regards, Vd
__________________
![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
![]() |
![]() |
![]() |
#5 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
Okay, are we 100% sure that the one in the video is your version of the Queen Mary?
If so, is the Queen Elizabeth that you are currently working on a clone (separate dat, sim, zon, val. etc. files) or a proxy copy (shared dat file) of the former? P.S: whoever shot that video is a bad, bad boy ![]() |
![]() |
![]() |
![]() |
#6 |
Admiral
![]() |
![]()
If he hasn't customized her, she's mine version for sure. I know the details :P
New Queen Elizabeth is totally cloned (unit folder and library folder) from QM, dat files aren't shared at all ![]() Best regards, Vd \\P.S: whoever shot that video is a bad, bad boy \\ I agree ![]()
__________________
![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
![]() |
![]() |
![]() |
#7 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() Quote:
I have seen messy damage decals before... http://www.subsim.com/radioroom/show...83#post1652783 http://www.subsim.com/radioroom/show...64#post1650064 ...but that was on SHIV models imported in SH5. In that case, the solution was as follows: http://www.subsim.com/radioroom/show...05#post1654105 Hope it helps. Gap off for now ![]() |
||
![]() |
![]() |
![]() |
#8 | |
Lieutenant
![]() Join Date: Jun 2010
Location: Germany
Posts: 269
Downloads: 3
Uploads: 1
|
![]() Quote:
http://www.subsim.com/radioroom//sho...=227492&page=2 Change 0 to 4 in the 3d "Model-info" of the Hull. Works much better then. And no need to scrap this beauty! ![]() Greetings. |
|
![]() |
![]() |
![]() |
#9 | ||
Admiral
![]() |
![]() Quote:
Funnels are new. A lot of nodes had been replaced. Best regards, and thanks Vd Quote:
I've changed this parameter in library's hull, but nothing appear to be changed. Can you please send me your reworked version via PM please? Best regards, Vd
__________________
![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
||
![]() |
![]() |
![]() |
#10 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
http://www.subsim.com/radioroom/show...&postcount=170 If my and Hebe Vollmaus suggestions don't do the trick, I am afraid that the easiest way to solve (or at least track down) the problem, will be re-cloning the Queen Mary and re-importing the modified parts in the cloned dat file one by one, while making sure to test often in game and to take notes of all the changes from one testing version to the nex one. ![]() |
|
![]() |
![]() |
![]() |
#11 | |
Lieutenant
![]() Join Date: Jun 2010
Location: Germany
Posts: 269
Downloads: 3
Uploads: 1
|
![]() Quote:
But hey, i have not made a rework. You have made the work and i touched the files only. [EDIT] Yes, it is not "the" fault. After some more tests the same result as in post#1. Sometimes it works, sometimes not. This is the nature of SH3. Greetings. Last edited by Hebe Vollmaus; 09-16-18 at 03:59 AM. |
|
![]() |
![]() |
![]() |
#12 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
|
![]()
Maybe any ID conflict?
|
![]() |
![]() |
![]() |
#13 |
Admiral
![]() |
![]()
Thanks again everyone!
For test, i've imported hull in a total different unit. Now, bug appear again. I think there's, without doubt, something strange in hull's 3d model. ![]() ![]() ![]() Best regards, Vd
__________________
![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|