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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Jul 2017
Location: Russia
Posts: 191
Downloads: 55
Uploads: 0
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#2 |
Planesman
![]() Join Date: Jul 2017
Location: Russia
Posts: 191
Downloads: 55
Uploads: 0
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#3 |
Watch
![]() Join Date: Feb 2018
Posts: 30
Downloads: 110
Uploads: 0
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Hi all
![]() These are some of my mods that i have been working on for the KSD-II. 1. New sounds, effects and more balanced volume. To see the difference load some mission where there is a huge battle going on,then surface your sub and allow to take some shell hits. You will notice that sound effects are not overlapping with one another and they sound more clean. DC sound is more balanced, i think it was too loud before. Also there are some new sounds of rain, wind, interior ambient and others...it could be a matter of taste so if you don't like some of the new sounds just delete them in sound folder and load the mod without them. http://www.mediafire.com/file/xzc468...ounds.zip/file 2. Increased field of view for interior camera, this makes the feel that interior is a little big longer and it looks better. This only affect interior camera, not conning tower, periscope or free camera. http://www.mediafire.com/file/n55e8i...d_FOV.zip/file 3. New environment, new waves, reflections, underwater and some glitches has been fixed. There was a glitch where a submarine can sink in a 15 m/s waves. Also there was a small glitch on the terrain when you are looking it from a certain distance. All of this has been fixed. Also there is a new Reshade Effect that comes with this mod. To make it work you will need to open d3d9.ini with notepad and change the paths where you have installed the game. You will have to disable any other Environment mod for this to work. http://www.mediafire.com/file/8bo8eu...ement.zip/file 4. More Realistic Flotation for Type VIIc. The submarine will act more natural on waves, especially the big stormy waves. There are no side effects but i had to make a few minor changes, a normal dive would take a little bit longer about 1:30 minute, the crash dive would take about 40 sec. Personally i like this because it makes the game more challenging and you would have to plan diving more ahead. I have done this only for VIIc because it is my fav. sub but if someone likes it i can make changes for others subs. http://www.mediafire.com/file/boaxgm...ation.zip/file ![]() Last edited by skipjack578; 08-31-18 at 02:30 PM. |
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#4 |
Sea Lord
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Awesome changes
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#5 |
Watch
![]() Join Date: Feb 2018
Posts: 30
Downloads: 110
Uploads: 0
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#6 |
Watch
![]() Join Date: Feb 2018
Posts: 30
Downloads: 110
Uploads: 0
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Here is another mod for KSDII.
Only for Type VIIc for now. This mod makes the blown fuse effect after a depth charge attack. So when a sub is being bombarded by a depth charge, there will be a flickering lights and then the crew will be in the dark for a while (not complete darkness). The time that the crew will be in the dark is random between 3-10 minutes and that will simulate the time of how much the crew needs to replace the blown fuses and light bulbs. And yeah it is a cool atmospheric effect. ![]() http://www.mediafire.com/file/n0a4q7...ffect.zip/file Last edited by skipjack578; 09-01-18 at 01:21 PM. |
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#7 |
Sea Lord
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Awesome addons. Can you make bowspray a bit quiter and diesels louder?
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#8 | |
A-ganger
![]() Join Date: Sep 2002
Location: Germany, Niedersachsen
Posts: 72
Downloads: 70
Uploads: 0
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Is there any chance to get this with the english menu? |
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#9 | |
Helmsman
![]() Join Date: Oct 2008
Posts: 102
Downloads: 471
Uploads: 0
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#10 |
Sea Lord
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Here you go. I asked the developer on discord and shared the files with me.
https://drive.google.com/file/d/1n9t...yg9uCjyFU/view |
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#11 |
Helmsman
![]() Join Date: Oct 2008
Posts: 102
Downloads: 471
Uploads: 0
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Hey thanks for posting the files, I got them from alex a couple days ago also.
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#12 |
Seaman
![]() Join Date: Sep 2020
Location: Thermal Layer
Posts: 41
Downloads: 82
Uploads: 0
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Hi, it's probably a little too late but I just want to say that I had some trouble with the sound mod by skipjack. When I fire the AA guns, there are no sounds. Is it just me? I know I installed it right, I double-checked. Does anyone know a way around this? Thanks
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![]() But sir.. Don't worry, she can handle the depth. We're perfectly fi.... |
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