SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-19-18, 07:20 AM   #1
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by H0ggyd0g View Post
Thanks for the replies guys. I'm guessing the best defence as always is to avoid being detected at all!

The thing about the escorts communicating sounds right. As one or two of them do DC runs there always seems to be at least one standing off almost standing still. Guess he is listening and then redirecting the other boats.
Exactly! When destroyer is static or moving very slow she can hear you on a short range even if you're on full silent running. So, sometimes is better to descent as deep as possible, stop all engines and simply act as a hole in the water...

Quote:
In regards to my noise signature I have two questions.

1. Is the thermocline modelled in SH5 and if so at what depth would I find it at in various areas?
Yes, but you won't see much use of it because the thermal layer is not so "shallow". Still, when it comes to SH5, deeper is always better...

Quote:
2. Could minor damage to my boat cause extra noise?
Of course, especially if you have leaking...
vdr1981 is offline   Reply With Quote
Old 07-23-18, 01:21 PM   #2
KirinFrost
Helmsman
 
KirinFrost's Avatar
 
Join Date: Jul 2014
Posts: 109
Downloads: 73
Uploads: 0
Default

just go as deep as you can and move at most 1knot per hr lol

although i dont use WOS regularly but this tactic generally seem to work

alternatively just stay still and only surface for oxygen at night before going back down

there were a couple of times whereby i surfaced and sailed away from destroyers at night at full speed though....
KirinFrost is offline   Reply With Quote
Old 07-24-18, 03:24 AM   #3
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
Default

Oh and:

I think all SH games have a weird behavior: Avoid going at high TC if you hide, if you go x16 or x32 you are fine, but go higher and destroyers will 'magically' detect you and comming towards you from nowhere...
Happens mainly if you are damaged already.

In SH1, SH3 this applies. In SH5 I don't know, I haven't tested it fully yet.
XenonSurf is offline   Reply With Quote
Old 07-24-18, 07:25 AM   #4
KirinFrost
Helmsman
 
KirinFrost's Avatar
 
Join Date: Jul 2014
Posts: 109
Downloads: 73
Uploads: 0
Default

Quote:
Originally Posted by XenonSurf View Post
Oh and:

I think all SH games have a weird behavior: Avoid going at high TC if you hide, if you go x16 or x32 you are fine, but go higher and destroyers will 'magically' detect you and comming towards you from nowhere...
Happens mainly if you are damaged already.

In SH1, SH3 this applies. In SH5 I don't know, I haven't tested it fully yet.
sounds a lot like a bug
KirinFrost is offline   Reply With Quote
Old 07-24-18, 08:37 AM   #5
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
Default

Quote:
Originally Posted by KirinFrost View Post
sounds a lot like a bug

Yes, and in SH1 / SH3 there is no workaround or fix for it. (Reference: GWX manual and other posts).
XenonSurf is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:47 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.