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Old 07-13-18, 05:21 AM   #8
CommandOfTheSea
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Join Date: Jul 2011
Posts: 46
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Development Log 26.6.-13.7.18

To keep you guys a bit more informed and updated about our ongoing work we've decided to share our internal "Development Log" with you in a simplified form.
Although it might be a bit boring to read sometimes, it'll provide you with more inside information about our progress

Actually we're working on our Demo Version to get it ready for release, during the last 3 weeks we've completed the following tasks:
- added blocking volumes to our ingame landscape, to avoid that players reach unfinished areas.
- corrected some graphic errors in our landscape.
- finished adding some variables for "Mercator Projection" for our WorldMap.
- improved textures & materials for a more realistic look of wake & deadwater behind ships.
- tested influence of swell on Tirpitz's ability to hold a straight course.
- added three preset for graphic settings, to allow lower settings for weaker machines.
- created Tutorial that launches at first game start.
- tested compression & encryption of game files for less HD usage.
- fixed a huge and difficult bug within calculations for EarthCurvature (took us more than a week)
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