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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8 |
Sailor man
![]() Join Date: Jul 2011
Posts: 46
Downloads: 1
Uploads: 0
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Development Log 26.6.-13.7.18
To keep you guys a bit more informed and updated about our ongoing work we've decided to share our internal "Development Log" with you in a simplified form. Although it might be a bit boring to read sometimes, it'll provide you with more inside information about our progress ![]() Actually we're working on our Demo Version to get it ready for release, during the last 3 weeks we've completed the following tasks: - added blocking volumes to our ingame landscape, to avoid that players reach unfinished areas. - corrected some graphic errors in our landscape. - finished adding some variables for "Mercator Projection" for our WorldMap. - improved textures & materials for a more realistic look of wake & deadwater behind ships. - tested influence of swell on Tirpitz's ability to hold a straight course. - added three preset for graphic settings, to allow lower settings for weaker machines. - created Tutorial that launches at first game start. - tested compression & encryption of game files for less HD usage. - fixed a huge and difficult bug within calculations for EarthCurvature (took us more than a week) |
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