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Old 04-25-18, 07:53 PM   #1
CaptainX3
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Hey guys, I have been told by the devs that they didn't change how campaign files worked in the beta, so I can actually add back all of the campaigns the mod had before, I just have to re-add all of the vessels that were made for them. I'll do that for the next update.

UPDATE: Sorry guys, I gave it my best shot, but it didn't work. The realism nuts wanted every single weapon and sensor on the face of the Earth in the mod, even though it wasn't needed, and I can't make heads or tails of the entire mess.

Unfortunately I don't have the time to go back and edit every file to make it all work, so we're stuck without other campaigns now because of the insistence of realism nuts that everything MUST be in the mod, even if it only does 1 point of damage more than the previous version. So thank them for that.

The only possible way to make the old campaigns work is to go in and change all of the US vessels we made before into Russian vanilla ships. That would solve the weapon and sensor problems and they'd work.
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

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Last edited by CaptainX3; 04-25-18 at 10:42 PM.
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Old 04-26-18, 04:06 PM   #2
MR. Wood
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Great fast work guys. Anyone going to rework some of the models in the mod for some of us? Yes I know many more important things to do first also bug report when selecting Seawolf class for the SCS campaign only getting Jimmy Carter tried it five times and Just that boat. Anyone think about if its even possible to streach seawolf a little and make the Real USS jimmy Carter. Or maybe USS Parche. Wish I knew anything about doing models so I could help
Keep up the great work .
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Old 04-26-18, 05:25 PM   #3
CaptainX3
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Quote:
Originally Posted by MR. Wood View Post
Great fast work guys. Anyone going to rework some of the models in the mod for some of us? Yes I know many more important things to do first also bug report when selecting Seawolf class for the SCS campaign only getting Jimmy Carter tried it five times and Just that boat. Anyone think about if its even possible to streach seawolf a little and make the Real USS jimmy Carter. Or maybe USS Parche. Wish I knew anything about doing models so I could help
Keep up the great work .

I'd love to be able to do that, but we can't change the models. We can kitbash different parts together, which is what we've done with some of the new subs, but we can't scale models, change them, or add new ones. And not all models have separate parts... for instance, the pumpjet on the Seawolf is part of the base model, so we can't use it anywhere else.
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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Old 04-26-18, 06:49 PM   #4
CaptainX3
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MOD UPDATED!

Download: https://github.com/CaptainX3/CW-Playable-Subs/releases
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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Old 04-27-18, 11:52 AM   #5
sgtscuba
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I've downloaded and installed the 2.1.0 version and installed it on a clean copy of the game. When I launch the game though, it won't launch but gives me a message saying I am missing "USN_mk48_adcap_description.txt" from my default directory (clean install doesn't complain).

Do I need to use the beta build of the game to use this mod?

I'm using 1.09e
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Old 04-27-18, 04:35 PM   #6
Aktungbby
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Default welcome aboard!

sgtscuba!
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Old 04-29-18, 01:21 AM   #7
Krauter
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Keep getting a missing Mk48 Description is missing text when I launch. Have re downloaded 2.1 and the game numerous times but it keeps popping up.
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Old 04-30-18, 07:40 PM   #8
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Greatly appreciate your efforts on this!
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