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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Ok, this was my last mod that im sharing it was a simple camera.dat mod...
Good luck all... ![]() |
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#2 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
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#3 | |
Hellas
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![]() Quote:
cameras.dat is altering more things than only the fovs at free cameras. So, for that kind of tweaks, it will be better to post (as a text) only the changes you made at the specific nodes of cameras.dat you tweaked. (explaining for each tweak the effecting area would be even better). That way , subsimers will be able to import and enjoy your changes in their current cameras.dat without screwing their setup. ps: have in mind that ,especially, free cameras's fov are rendering differently if you run the game at different resolutions. I mean that if you are ok with a free camera fov that you see at,for example, 1024x768 doesn't mean that it will have the same 'look' if you run the game at 1360(6)x768 or 1920x1080. So, you must also tell for what resolution your tweaks are made for.
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#4 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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#5 |
Stowaway
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Ok, i did't know that...thanks for explaning...good luck
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#6 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
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Whatever.
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#7 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Hey, let the guy experiment himself...
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